Top 100 Player Chat Behavioral & Personality-Style Report

Analysis of 370,997 player chat records from stats.db, ranked by total chat activity.
Important scope: This is a non-clinical psycholinguistic and behavioral analysis of in-game chat. It does not diagnose mental-health conditions, infer protected/sensitive personal traits, or claim that a player's game-chat persona equals their offline personality. Terms such as “competitive,” “directive,” “playful,” or “combative” refer only to recurring communication patterns in this dataset.
497,652Total chat rows in database
124,440System/no-player chat rows
370,997Top-100 player chat rows
99.4%Share of player-labeled chat
2025-02-18Earliest top-100 chat date
2026-10-03Latest top-100 chat date

Methodology

Persistent player handles were resolved through player_key_handle so nickname changes and replay-local player IDs are consolidated. Ranking uses every player-attributed chat row, including blank rows; profile calculations use nonblank messages. Each player's full history was analyzed for message length, lexical diversity, questions, team/coordination language, competitive language, game/server meta discussion, positive/praise language, apology/self-correction, humor markers, frustration, adversarial wording, profanity, all-caps emphasis, imperative openings, recurring exact phrases, distinctive TF-IDF vocabulary, chronological stability, and immediate chat-neighbor frequency.

Scores shown below are relative percentiles within these 100 players, not clinical scales. A score of 90 means the player is around the top decile of this cohort on that text feature. Automated lexicons can miss sarcasm, non-English phrasing, reclaimed language, and context; therefore every conclusion is phrased as an observed chat tendency rather than a psychological fact.

Community-level patterns

Most affiliative/supportive
  1. _bigguy (286 msgs; score 96)
  2. albator (1,046 msgs; score 87)
  3. _lekai (197 msgs; score 83)
  4. demoledor (911 msgs; score 81)
  5. molotov (1,365 msgs; score 78)
  6. chelsea (187 msgs; score 77)
  7. jose (28,624 msgs; score 76)
  8. chaco (1,201 msgs; score 76)
Most team-directive
  1. xx2 (11,706 msgs; score 95)
  2. waver (918 msgs; score 91)
  3. guardian (650 msgs; score 90)
  4. guss (1,612 msgs; score 83)
  5. don (681 msgs; score 79)
  6. ken (5,362 msgs; score 78)
  7. magduck (4,251 msgs; score 78)
  8. bob (7,263 msgs; score 76)
Most questioning/meta-oriented
  1. crazy (9,251 msgs; score 78)
  2. johs (13,767 msgs; score 74)
  3. pacattack (3,312 msgs; score 74)
  4. _[GiveWell.org]ABlank (258 msgs; score 73)
  5. goose (861 msgs; score 72)
  6. shirley (2,846 msgs; score 72)
  7. lemyn (3,681 msgs; score 71)
  8. toma (787 msgs; score 71)
Most playful/banter-heavy
  1. york (71,686 msgs; score 92)
  2. pacattack (3,312 msgs; score 88)
  3. chelsea (187 msgs; score 88)
  4. _ImTryingMyBestGG (316 msgs; score 87)
  5. alien (4,639 msgs; score 84)
  6. zz (6,565 msgs; score 79)
  7. poison (15,569 msgs; score 77)
  8. aer0gen (3,776 msgs; score 76)
Highest conflict intensity
  1. _prunejuice (258 msgs; score 100)
  2. zz (6,565 msgs; score 90)
  3. vesuvius (2,769 msgs; score 90)
  4. neil (817 msgs; score 86)
  5. _Paradigm (354 msgs; score 86)
  6. alien (4,639 msgs; score 85)
  7. york (71,686 msgs; score 82)
  8. yojimbo (1,721 msgs; score 80)
Most terse/minimalist
  1. measure (1,710 msgs; score 98)
  2. guardian (650 msgs; score 96)
  3. _Be Kaind, rewind (281 msgs; score 95)
  4. _lekai (197 msgs; score 95)
  5. albator (1,046 msgs; score 94)
  6. apathy (703 msgs; score 94)
  7. jikox (603 msgs; score 94)
  8. pepe (1,176 msgs; score 92)

Community lists above exclude players with fewer than 150 messages to reduce small-sample distortion.

Top 100 ranking

#PlayerMessagesReplaysAvg wordsConfidence
1york71,6868,6483.4Very high
2esta30,8465,1002.3Very high
3jose28,6246,1332.1Very high
4jaxx17,7712,6891.8Very high
5poison15,5692,3242.2Very high
6johs13,7672,3473.5Very high
7xx211,7062,9313.8Very high
8rusty9,9221,9841.9Very high
9woofy9,2622,0573.5Very high
10crazy9,2513,1234.5Very high
11decline8,5472,0032.7Very high
12buffalo7,3522,7022.1Very high
13bob7,2632,1972.8Very high
14onum6,9682,6762.4Very high
15meridian6,8672,0252.7Very high
16vipr6,8182,2662.5Very high
17zz6,5652,1613.8Very high
18twig6,1431,8673.1Very high
19derek5,8731,0113.8Very high
20ken5,3621,4274.3Very high
21alien4,6391,8652.5High
22magduck4,2518483.8High
23kneegrow4,2311,5691.9High
24aer0gen3,7761,7383.4High
25lemyn3,6811,1923.7High
26bran3,6097833.3High
27pacattack3,3121,2693.7High
28gauze2,9096464.2High
29shirley2,8461,2693.3High
30vesuvius2,7694192.1High
31mavis2,4185663.8High
32tina2,0618972.4High
33solqom2,0057664.4High
34evel1,9267033.5Moderate
35yojimbo1,7214753.9Moderate
36measure1,7101,1261.2Moderate
37badger1,6757483.0Moderate
38guss1,6126593.6Moderate
39slight1,5355683.7Moderate
40jeff1,4786133.9Moderate
41kate_wolf1,4736595.4Moderate
42two_bad1,3837151.6Moderate
43blarg1,3756913.1Moderate
44molotov1,3653932.4Moderate
45chaco1,2016213.1Moderate
46pepe1,1768631.5Moderate
47sneaky1,0873053.4Moderate
48albator1,0468371.4Moderate
49han_yolo1,0094571.6Moderate
50_bolognese9421762.6Moderate
51waver9183595.1Moderate
52demoledor9116561.6Moderate
53goose8613365.1Moderate
54_(|Mikesol|)8411394.5Moderate
55neil8171263.5Moderate
56nosneros8162881.9Moderate
57van8154405.9Moderate
58toma7871652.8Moderate
59goal7162905.1Moderate
60apathy7035601.0Moderate
61don6811043.0Moderate
62nikon6671522.7Moderate
63guardian6502651.3Moderate
64jikox6034261.5Moderate
65biell4923525.0Limited
66jade4631104.4Limited
67fluffy4531434.4Limited
68falcon4411661.9Limited
69phyx3831184.2Limited
70_(: bol :)378712.4Limited
71_Paradigm354733.9Limited
72_ImTryingMyBestGG316295.1Limited
73_bigguy2861891.5Limited
74_Be Kaind, rewind281621.4Limited
75_deangelos27065.3Limited
76_dominik.dubovec103269592.8Limited
77_[GiveWell.org]ABlank258874.2Limited
78_prunejuice258553.7Limited
79nick228822.6Limited
80stam219843.3Limited
81infi2141172.0Limited
82_lekai197391.5Limited
83_pien.mimi191303.9Limited
84chelsea187441.8Limited
85shl177214.2Limited
86malacats142182.6Low
87payne121782.7Low
88_aioli engineer11664.9Low
89_x.org112133.9Low
90patron110532.9Low
91_Wokkocher101364.1Low
92xochis100651.8Low
93bamboo96602.5Low
94_<AI>{T}9568.5Low
95_The Red Baron91462.6Low
96_mlg90295.5Low
97falc88761.0Low
98oldie88635.1Low
99_\+/82382.7Low
100phlexxo81611.6Low

Player profiles

1. york2. esta3. jose4. jaxx5. poison6. johs7. xx28. rusty9. woofy10. crazy11. decline12. buffalo13. bob14. onum15. meridian16. vipr17. zz18. twig19. derek20. ken21. alien22. magduck23. kneegrow24. aer0gen25. lemyn26. bran27. pacattack28. gauze29. shirley30. vesuvius31. mavis32. tina33. solqom34. evel35. yojimbo36. measure37. badger38. guss39. slight40. jeff41. kate_wolf42. two_bad43. blarg44. molotov45. chaco46. pepe47. sneaky48. albator49. han_yolo50. _bolognese51. waver52. demoledor53. goose54. _(|Mikesol|)55. neil56. nosneros57. van58. toma59. goal60. apathy61. don62. nikon63. guardian64. jikox65. biell66. jade67. fluffy68. falcon69. phyx70. _(: bol :)71. _Paradigm72. _ImTryingMyBestGG73. _bigguy74. _Be Kaind, rewind75. _deangelos76. _dominik.dubovec10377. _[GiveWell.org]ABlank78. _prunejuice79. nick80. stam81. infi82. _lekai83. _pien.mimi84. chelsea85. shl86. malacats87. payne88. _aioli engineer89. _x.org90. patron91. _Wokkocher92. xochis93. bamboo94. _<AI>{T}95. _The Red Baron96. _mlg97. falc98. oldie99. _\+/100. phlexxo

#1 — york

71,686 messages • 71,408 nonblank • 8,648 replays • 2025-02-23 to 2026-10-03 • Very high confidence
Provocative Humorist
Aliases observed: 11

In this dataset, york presents primarily as a provocative humorist. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 71,686 chat messages across 8,648 replays, giving very high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.4 words, and 50.6% are two words or fewer. Question/clarification language appears in 6.2% of nonblank messages, while game/server/meta language appears in 2.9%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 4.7% of messages and direct imperative openings in 1.1%; positive/praise markers appear in 6.2% and apology/self-correction markers in 1.3%.

Playfulness is very high and conflict intensity is high. Laughter/joke markers occur in 8.3% of messages, explicit adversarial markers in 0.7%, frustration markers in 4.8%, and all-caps emphasis in 2.7%. Humor and adversarial language often coexist, so the style can read as competitive teasing or provocation rather than purely friendly banter.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include gw, agh, lmfao, teh, lmfaoooo, lmfaooo. Recurring clean message forms include “lmfao” (641×), “xd” (519×), “mb” (450×), “omg” (324×), “wow” (216×). The most frequent immediately adjacent chatters are jose (8,264), esta (6,820), xx2 (4,619), poison (3,632); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by playfulness and conflict intensity, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
66
Affiliative
49
Team-directive
64
Competitive
71
Question/meta
58
Conflict intensity
82
Playfulness
92
Brevity
38

Raw message-rate indicators
Humor markers 8.3% • Positive/praise 6.2% • Apology/repair 1.3% • Coordination 4.7% • Questions 6.2% • Meta/rules 2.9% • Frustration 4.8% • Adversarial 0.7% • Profanity 3.3%

#2 — esta

30,846 messages • 30,815 nonblank • 5,100 replays • 2025-02-18 to 2026-08-23 • Very high confidence
Casual Banterer
Aliases observed: 25

In this dataset, esta presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 30,846 chat messages across 5,100 replays, giving very high confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.3 words, and 69.0% are two words or fewer. Question/clarification language appears in 4.4% of nonblank messages, while game/server/meta language appears in 4.3%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 3.4% of messages and direct imperative openings in 2.3%; positive/praise markers appear in 5.2% and apology/self-correction markers in 0.5%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 3.8% of messages, explicit adversarial markers in 0.1%, frustration markers in 2.9%, and all-caps emphasis in 4.7%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include faking faking, amogus amogus, oi oi, aku wak, sad edit, omega. Recurring clean message forms include “faking” (1010×), “rip” (295×), “omega” (146×), “omg” (145×), “sad edit” (133×). The most frequent immediately adjacent chatters are york (6,820), jose (2,549), poison (2,327), johs (1,884); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by brevity and team-directive, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
52
Affiliative
43
Team-directive
70
Competitive
69
Question/meta
51
Conflict intensity
50
Playfulness
65
Brevity
70

Raw message-rate indicators
Humor markers 3.8% • Positive/praise 5.2% • Apology/repair 0.5% • Coordination 3.4% • Questions 4.4% • Meta/rules 4.3% • Frustration 2.9% • Adversarial 0.1% • Profanity 0.7%

#3 — jose

28,624 messages • 28,617 nonblank • 6,133 replays • 2025-02-19 to 2026-10-03 • Very high confidence
Balanced/Transactional Regular
Aliases observed: 3

In this dataset, jose presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 28,624 chat messages across 6,133 replays, giving very high confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 2.1 words, and 75.5% are two words or fewer. Question/clarification language appears in 3.4% of nonblank messages, while game/server/meta language appears in 4.3%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and high on affiliative repair/support. Coordination vocabulary appears in 5.2% of messages and direct imperative openings in 0.5%; positive/praise markers appear in 20.5% and apology/self-correction markers in 6.1%.

Playfulness is below average and conflict intensity is above average. Laughter/joke markers occur in 1.5% of messages, explicit adversarial markers in 0.3%, frustration markers in 4.3%, and all-caps emphasis in 0.8%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include nicee, fkk, gj gj, gj mb, woaa, ayoo. Recurring clean message forms include “gj” (2133×), “mb” (1320×), “lets go” (405×), “sick” (340×), “gj !” (337×). The most frequent immediately adjacent chatters are york (8,264), esta (2,549), jaxx (2,157), decline (2,033); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while playfulness is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
43
Affiliative
76
Team-directive
46
Competitive
68
Question/meta
34
Conflict intensity
65
Playfulness
25
Brevity
76

Raw message-rate indicators
Humor markers 1.5% • Positive/praise 20.5% • Apology/repair 6.1% • Coordination 5.2% • Questions 3.4% • Meta/rules 4.3% • Frustration 4.3% • Adversarial 0.3% • Profanity 3.6%

#4 — jaxx

17,771 messages • 16,570 nonblank • 2,689 replays • 2025-02-18 to 2026-09-22 • Very high confidence
Very Terse Communicator
Aliases observed: 18

In this dataset, jaxx presents primarily as a very terse communicator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 17,771 chat messages across 2,689 replays, giving very high confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.8 words, and 83.2% are two words or fewer. Question/clarification language appears in 3.7% of nonblank messages, while game/server/meta language appears in 1.3%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 1.0% of messages and direct imperative openings in 1.2%; positive/praise markers appear in 3.9% and apology/self-correction markers in 1.1%.

Playfulness is mid-range and conflict intensity is high. Laughter/joke markers occur in 2.1% of messages, explicit adversarial markers in 0.6%, frustration markers in 4.1%, and all-caps emphasis in 5.0%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include vnc, def def, walt walt, dx, samuel, vnw. Recurring clean message forms include “ez” (103×), “mb” (82×), “rq” (72×), “aw” (69×), “vn” (63×). The most frequent immediately adjacent chatters are york (3,240), jose (2,157), esta (1,653), zz (633); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by brevity and conflict intensity, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
48
Affiliative
42
Team-directive
39
Competitive
60
Question/meta
26
Conflict intensity
78
Playfulness
42
Brevity
86

Raw message-rate indicators
Humor markers 2.1% • Positive/praise 3.9% • Apology/repair 1.1% • Coordination 1.0% • Questions 3.7% • Meta/rules 1.3% • Frustration 4.1% • Adversarial 0.6% • Profanity 3.0%

#5 — poison

15,569 messages • 15,526 nonblank • 2,324 replays • 2025-03-11 to 2026-10-03 • Very high confidence
Casual Banterer
Aliases observed: 17

In this dataset, poison presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 15,569 chat messages across 2,324 replays, giving very high confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.2 words, and 72.9% are two words or fewer. Question/clarification language appears in 4.1% of nonblank messages, while game/server/meta language appears in 3.1%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 3.4% of messages and direct imperative openings in 1.1%; positive/praise markers appear in 8.0% and apology/self-correction markers in 0.3%.

Playfulness is high and conflict intensity is above average. Laughter/joke markers occur in 7.5% of messages, explicit adversarial markers in 0.8%, frustration markers in 3.8%, and all-caps emphasis in 1.7%. Humor and adversarial language often coexist, so the style can read as competitive teasing or provocation rather than purely friendly banter.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include smh, bruih, szn, hahaah, bruh, dis. Recurring clean message forms include “bruh” (164×), “in” (141×), “wow” (116×), “ns” (103×), “smh” (80×). The most frequent immediately adjacent chatters are york (3,632), esta (2,327), jose (1,482), johs (1,095); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by playfulness and brevity, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
52
Affiliative
29
Team-directive
55
Competitive
62
Question/meta
41
Conflict intensity
70
Playfulness
77
Brevity
74

Raw message-rate indicators
Humor markers 7.5% • Positive/praise 8.0% • Apology/repair 0.3% • Coordination 3.4% • Questions 4.1% • Meta/rules 3.1% • Frustration 3.8% • Adversarial 0.8% • Profanity 2.0%

#6 — johs

13,767 messages • 13,763 nonblank • 2,347 replays • 2025-04-12 to 2026-09-18 • Very high confidence
Analytical Regular
Aliases observed: 18

In this dataset, johs presents primarily as a analytical regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 13,767 chat messages across 2,347 replays, giving very high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.5 words, and 49.8% are two words or fewer. Question/clarification language appears in 12.5% of nonblank messages, while game/server/meta language appears in 4.4%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 5.1% of messages and direct imperative openings in 1.5%; positive/praise markers appear in 5.3% and apology/self-correction markers in 4.1%.

Playfulness is mid-range and conflict intensity is above average. Laughter/joke markers occur in 1.9% of messages, explicit adversarial markers in 0.5%, frustration markers in 3.1%, and all-caps emphasis in 2.7%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include tday, kay, yh, lowk, mach1, smth. Recurring clean message forms include “mb” (194×), “ns” (91×), “acid” (63×), “nt” (62×), “faking” (59×). The most frequent immediately adjacent chatters are york (2,724), esta (1,884), poison (1,095), jose (1,004); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling, active questioning and system/meta engagement. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by team-directive and questioning / meta, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
51
Affiliative
61
Team-directive
75
Competitive
71
Question/meta
74
Conflict intensity
66
Playfulness
50
Brevity
34

Raw message-rate indicators
Humor markers 1.9% • Positive/praise 5.3% • Apology/repair 4.1% • Coordination 5.1% • Questions 12.5% • Meta/rules 4.4% • Frustration 3.1% • Adversarial 0.5% • Profanity 2.0%

#7 — xx2

11,706 messages • 11,356 nonblank • 2,931 replays • 2025-02-18 to 2026-10-03 • Very high confidence
On-Field Coordinator
Aliases observed: 1

In this dataset, xx2 presents primarily as a on-field coordinator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 11,706 chat messages across 2,931 replays, giving very high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.8 words, and 49.5% are two words or fewer. Question/clarification language appears in 5.9% of nonblank messages, while game/server/meta language appears in 3.1%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is very high on tactical/directive signaling and low on affiliative repair/support. Coordination vocabulary appears in 8.1% of messages and direct imperative openings in 2.1%; positive/praise markers appear in 1.6% and apology/self-correction markers in 0.9%.

Playfulness is below average and conflict intensity is high. Laughter/joke markers occur in 0.3% of messages, explicit adversarial markers in 0.4%, frustration markers in 4.3%, and all-caps emphasis in 12.3%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include nails nails, hama, nails, se acabo, acabo, focus focus. Recurring clean message forms include “mb” (89×), “nails” (83×), “omg” (82×), “100” (71×), “lulw” (40×). The most frequent immediately adjacent chatters are york (4,619), jose (1,276), johs (627), twig (621); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by team-directive and competitive intensity, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
47
Affiliative
24
Team-directive
95
Competitive
79
Question/meta
52
Conflict intensity
75
Playfulness
34
Brevity
28

Raw message-rate indicators
Humor markers 0.3% • Positive/praise 1.6% • Apology/repair 0.9% • Coordination 8.1% • Questions 5.9% • Meta/rules 3.1% • Frustration 4.3% • Adversarial 0.4% • Profanity 2.4%

#8 — rusty

9,922 messages • 9,910 nonblank • 1,984 replays • 2025-02-19 to 2026-10-03 • Very high confidence
Casual Banterer
Aliases observed: 9

In this dataset, rusty presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 9,922 chat messages across 1,984 replays, giving very high confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.9 words, and 80.2% are two words or fewer. Question/clarification language appears in 1.6% of nonblank messages, while game/server/meta language appears in 2.0%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and low on affiliative repair/support. Coordination vocabulary appears in 3.6% of messages and direct imperative openings in 0.9%; positive/praise markers appear in 3.0% and apology/self-correction markers in 0.2%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 4.3% of messages, explicit adversarial markers in 0.3%, frustration markers in 2.5%, and all-caps emphasis in 6.8%. Humor is a major social tool here and generally outweighs adversarial language.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include woop, savage, kneeled, wooo, rut, doh. Recurring clean message forms include “aw” (660×), “rude” (125×), “sick” (121×), “ns” (116×), “vn” (114×). The most frequent immediately adjacent chatters are york (2,021), jose (1,495), esta (1,362), decline (660); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by brevity and playfulness, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
68
Affiliative
24
Team-directive
45
Competitive
66
Question/meta
34
Conflict intensity
57
Playfulness
72
Brevity
82

Raw message-rate indicators
Humor markers 4.3% • Positive/praise 3.0% • Apology/repair 0.2% • Coordination 3.6% • Questions 1.6% • Meta/rules 2.0% • Frustration 2.5% • Adversarial 0.3% • Profanity 1.3%

#9 — woofy

9,262 messages • 9,262 nonblank • 2,057 replays • 2025-02-19 to 2026-09-26 • Very high confidence
Conversational Problem-Solver
Aliases observed: 12

In this dataset, woofy presents primarily as a conversational problem-solver. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 9,262 chat messages across 2,057 replays, giving very high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.5 words, and 51.3% are two words or fewer. Question/clarification language appears in 7.4% of nonblank messages, while game/server/meta language appears in 3.7%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 4.4% of messages and direct imperative openings in 1.0%; positive/praise markers appear in 7.4% and apology/self-correction markers in 1.3%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 3.6% of messages, explicit adversarial markers in 0.4%, frustration markers in 3.0%, and all-caps emphasis in 0.9%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include cus, lmfao, whatup, cs, csiq, lowkey. Recurring clean message forms include “mb” (77×), “lmfao” (59×), “ggs” (55×), “ns” (50×), “idk” (39×). The most frequent immediately adjacent chatters are york (2,609), jose (1,230), twig (915), esta (833); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and playfulness, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
52
Affiliative
52
Team-directive
57
Competitive
50
Question/meta
62
Conflict intensity
54
Playfulness
60
Brevity
36

Raw message-rate indicators
Humor markers 3.6% • Positive/praise 7.4% • Apology/repair 1.3% • Coordination 4.4% • Questions 7.4% • Meta/rules 3.7% • Frustration 3.0% • Adversarial 0.4% • Profanity 1.8%

#10 — crazy

9,251 messages • 9,251 nonblank • 3,123 replays • 2025-02-19 to 2026-10-03 • Very high confidence
Analytical Regular
Aliases observed: 19

In this dataset, crazy presents primarily as a analytical regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 9,251 chat messages across 3,123 replays, giving very high confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 4.5 words, and 43.6% are two words or fewer. Question/clarification language appears in 9.2% of nonblank messages, while game/server/meta language appears in 5.1%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 5.1% of messages and direct imperative openings in 1.4%; positive/praise markers appear in 1.9% and apology/self-correction markers in 1.3%.

Playfulness is above average and conflict intensity is above average. Laughter/joke markers occur in 4.3% of messages, explicit adversarial markers in 0.8%, frustration markers in 4.0%, and all-caps emphasis in 2.0%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include roommate, rect, meatloaf, peppers, roommates, clef clef. Recurring clean message forms include “aw” (139×), “69” (105×), “np” (81×), “was in” (58×), “fake” (56×). The most frequent immediately adjacent chatters are york (2,358), jose (919), esta (821), johs (693); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by questioning / meta and team-directive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
65
Affiliative
30
Team-directive
73
Competitive
65
Question/meta
78
Conflict intensity
71
Playfulness
68
Brevity
12

Raw message-rate indicators
Humor markers 4.3% • Positive/praise 1.9% • Apology/repair 1.3% • Coordination 5.1% • Questions 9.2% • Meta/rules 5.1% • Frustration 4.0% • Adversarial 0.8% • Profanity 2.0%

#11 — decline

8,547 messages • 8,481 nonblank • 2,003 replays • 2025-02-23 to 2026-09-02 • Very high confidence
Casual Banterer
Aliases observed: 10

In this dataset, decline presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 8,547 chat messages across 2,003 replays, giving very high confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.7 words, and 69.6% are two words or fewer. Question/clarification language appears in 5.5% of nonblank messages, while game/server/meta language appears in 2.0%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 3.3% of messages and direct imperative openings in 1.3%; positive/praise markers appear in 11.3% and apology/self-correction markers in 1.3%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 12.3% of messages, explicit adversarial markers in 0.3%, frustration markers in 1.9%, and all-caps emphasis in 2.6%. Humor is a major social tool here and generally outweighs adversarial language.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include alr, beaut, yorky, alr ggs, somepoint, geez. Recurring clean message forms include “ez” (157×), “ns” (151×), “wow” (113×), “dang” (86×), “xd” (82×). The most frequent immediately adjacent chatters are york (2,684), jose (2,033), esta (1,098), rusty (660); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and expressiveness, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
64
Affiliative
49
Team-directive
58
Competitive
61
Question/meta
35
Conflict intensity
42
Playfulness
71
Brevity
64

Raw message-rate indicators
Humor markers 12.3% • Positive/praise 11.3% • Apology/repair 1.3% • Coordination 3.3% • Questions 5.5% • Meta/rules 2.0% • Frustration 1.9% • Adversarial 0.3% • Profanity 0.0%

#12 — buffalo

7,352 messages • 7,351 nonblank • 2,702 replays • 2025-02-19 to 2026-07-24 • Very high confidence
Balanced/Transactional Regular
Aliases observed: 1

In this dataset, buffalo presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 7,352 chat messages across 2,702 replays, giving very high confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 2.1 words, and 81.5% are two words or fewer. Question/clarification language appears in 4.1% of nonblank messages, while game/server/meta language appears in 1.8%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 3.2% of messages and direct imperative openings in 0.7%; positive/praise markers appear in 23.5% and apology/self-correction markers in 3.4%.

Playfulness is mid-range and conflict intensity is below average. Laughter/joke markers occur in 10.2% of messages, explicit adversarial markers in 0.2%, frustration markers in 1.8%, and all-caps emphasis in 0.6%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include ope, halp, ah mb, wat ah, ah hm, gotta press. Recurring clean message forms include “mb” (229×), “ah” (219×), “ns” (154×), “wat” (144×), “hm” (74×). The most frequent immediately adjacent chatters are york (1,753), jose (1,358), esta (910), jaxx (609); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
47
Affiliative
62
Team-directive
36
Competitive
28
Question/meta
20
Conflict intensity
37
Playfulness
54
Brevity
80

Raw message-rate indicators
Humor markers 10.2% • Positive/praise 23.5% • Apology/repair 3.4% • Coordination 3.2% • Questions 4.1% • Meta/rules 1.8% • Frustration 1.8% • Adversarial 0.2% • Profanity 1.0%

#13 — bob

7,263 messages • 7,260 nonblank • 2,197 replays • 2025-02-18 to 2026-10-03 • Very high confidence
Cooperative Regular
Aliases observed: 1

In this dataset, bob presents primarily as a cooperative regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 7,263 chat messages across 2,197 replays, giving very high confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 2.8 words, and 60.3% are two words or fewer. Question/clarification language appears in 10.2% of nonblank messages, while game/server/meta language appears in 3.5%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 5.3% of messages and direct imperative openings in 1.5%; positive/praise markers appear in 17.7% and apology/self-correction markers in 1.9%.

Playfulness is below average and conflict intensity is mid-range. Laughter/joke markers occur in 1.0% of messages, explicit adversarial markers in 0.3%, frustration markers in 1.8%, and all-caps emphasis in 1.2%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include abi, qj, wah wah, ak, wah, aww. Recurring clean message forms include “ak” (74×), “in” (42×), “<3” (39×), “time” (38×), “boo” (36×). The most frequent immediately adjacent chatters are york (2,023), esta (1,352), jose (878), poison (678); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by team-directive and affiliative / supportive, while playfulness is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
49
Affiliative
66
Team-directive
76
Competitive
52
Question/meta
52
Conflict intensity
40
Playfulness
26
Brevity
53

Raw message-rate indicators
Humor markers 1.0% • Positive/praise 17.7% • Apology/repair 1.9% • Coordination 5.3% • Questions 10.2% • Meta/rules 3.5% • Frustration 1.8% • Adversarial 0.3% • Profanity 0.5%

#14 — onum

6,968 messages • 6,906 nonblank • 2,676 replays • 2025-02-18 to 2026-10-03 • Very high confidence
Balanced/Transactional Regular
Aliases observed: 8

In this dataset, onum presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 6,968 chat messages across 2,676 replays, giving very high confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.4 words, and 71.5% are two words or fewer. Question/clarification language appears in 6.8% of nonblank messages, while game/server/meta language appears in 3.4%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 3.2% of messages and direct imperative openings in 1.0%; positive/praise markers appear in 6.9% and apology/self-correction markers in 0.3%.

Playfulness is mid-range and conflict intensity is mid-range. Laughter/joke markers occur in 5.0% of messages, explicit adversarial markers in 0.3%, frustration markers in 3.8%, and all-caps emphasis in 1.2%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include die faster, neil'd, wut, rofl, imho, y'all. Recurring clean message forms include “ns” (74×), “ggs” (69×), “np” (46×), “wut” (37×), “brb” (35×). The most frequent immediately adjacent chatters are york (1,804), jose (1,369), esta (813), poison (511); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by brevity and conflict intensity, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
46
Affiliative
34
Team-directive
46
Competitive
53
Question/meta
34
Conflict intensity
57
Playfulness
41
Brevity
70

Raw message-rate indicators
Humor markers 5.0% • Positive/praise 6.9% • Apology/repair 0.3% • Coordination 3.2% • Questions 6.8% • Meta/rules 3.4% • Frustration 3.8% • Adversarial 0.3% • Profanity 1.7%

#15 — meridian

6,867 messages • 6,866 nonblank • 2,025 replays • 2025-02-18 to 2026-10-03 • Very high confidence
Casual Banterer
Aliases observed: 6

In this dataset, meridian presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 6,867 chat messages across 2,025 replays, giving very high confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 2.7 words, and 64.0% are two words or fewer. Question/clarification language appears in 8.7% of nonblank messages, while game/server/meta language appears in 6.1%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 4.5% of messages and direct imperative openings in 1.6%; positive/praise markers appear in 8.8% and apology/self-correction markers in 0.6%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 10.2% of messages, explicit adversarial markers in 0.7%, frustration markers in 1.5%, and all-caps emphasis in 10.9%. Humor is a major social tool here and generally outweighs adversarial language.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include gege, lads, nerds, lawn, sheesh, lk. Recurring clean message forms include “ns” (154×), “wow” (82×), “nt” (62×), “ha” (57×), “wat” (57×). The most frequent immediately adjacent chatters are york (1,504), esta (981), jose (864), poison (502); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by team-directive and playfulness, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
65
Affiliative
36
Team-directive
73
Competitive
64
Question/meta
59
Conflict intensity
51
Playfulness
70
Brevity
60

Raw message-rate indicators
Humor markers 10.2% • Positive/praise 8.8% • Apology/repair 0.6% • Coordination 4.5% • Questions 8.7% • Meta/rules 6.1% • Frustration 1.5% • Adversarial 0.7% • Profanity 0.0%

#16 — vipr

6,818 messages • 6,817 nonblank • 2,266 replays • 2025-02-18 to 2026-10-03 • Very high confidence
Casual Banterer
Aliases observed: 4

In this dataset, vipr presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 6,818 chat messages across 2,266 replays, giving very high confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.5 words, and 68.8% are two words or fewer. Question/clarification language appears in 6.4% of nonblank messages, while game/server/meta language appears in 2.9%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 4.0% of messages and direct imperative openings in 0.7%; positive/praise markers appear in 14.5% and apology/self-correction markers in 3.3%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 6.1% of messages, explicit adversarial markers in 0.3%, frustration markers in 3.1%, and all-caps emphasis in 1.6%. Humor is a major social tool here and generally outweighs adversarial language.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include dsf, yah, supp, dfs, aoe2, gtg. Recurring clean message forms include “mb” (152×), “ggs” (114×), “ns” (60×), “ah” (53×), “in” (38×). The most frequent immediately adjacent chatters are york (2,036), jose (921), esta (556), jaxx (375); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and affiliative / supportive, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
55
Affiliative
69
Team-directive
45
Competitive
54
Question/meta
46
Conflict intensity
59
Playfulness
74
Brevity
66

Raw message-rate indicators
Humor markers 6.1% • Positive/praise 14.5% • Apology/repair 3.3% • Coordination 4.0% • Questions 6.4% • Meta/rules 2.9% • Frustration 3.1% • Adversarial 0.3% • Profanity 2.4%

#17 — zz

6,565 messages • 6,557 nonblank • 2,161 replays • 2025-02-23 to 2026-10-03 • Very high confidence
Combative CompetitorHigh-Energy Communicator
Aliases observed: 18

In this dataset, zz presents primarily as a combative competitor with a secondary high-energy communicator pattern. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 6,565 chat messages across 2,161 replays, giving very high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.8 words, and 50.7% are two words or fewer. Question/clarification language appears in 7.0% of nonblank messages, while game/server/meta language appears in 4.6%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and low on affiliative repair/support. Coordination vocabulary appears in 5.4% of messages and direct imperative openings in 0.9%; positive/praise markers appear in 1.6% and apology/self-correction markers in 0.9%.

Playfulness is high and conflict intensity is very high. Laughter/joke markers occur in 7.8% of messages, explicit adversarial markers in 1.7%, frustration markers in 4.6%, and all-caps emphasis in 5.0%. Humor and adversarial language often coexist, so the style can read as competitive teasing or provocation rather than purely friendly banter.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include unspec, rofl, lucker, unfair alert, opponent, zfense. Recurring clean message forms include “rofl” (149×), “ns” (69×), “wat” (53×), “what” (34×), “6v6” (31×). The most frequent immediately adjacent chatters are york (2,163), jose (909), jaxx (633), esta (533); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and competitive intensity, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
77
Affiliative
20
Team-directive
63
Competitive
80
Question/meta
66
Conflict intensity
90
Playfulness
79
Brevity
32

Raw message-rate indicators
Humor markers 7.8% • Positive/praise 1.6% • Apology/repair 0.9% • Coordination 5.4% • Questions 7.0% • Meta/rules 4.6% • Frustration 4.6% • Adversarial 1.7% • Profanity 4.2%

#18 — twig

6,143 messages • 6,105 nonblank • 1,867 replays • 2025-02-20 to 2026-10-03 • Very high confidence
Balanced/Transactional Regular
Aliases observed: 11

In this dataset, twig presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 6,143 chat messages across 1,867 replays, giving very high confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.1 words, and 56.3% are two words or fewer. Question/clarification language appears in 11.1% of nonblank messages, while game/server/meta language appears in 2.7%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 3.2% of messages and direct imperative openings in 0.7%; positive/praise markers appear in 6.8% and apology/self-correction markers in 0.6%.

Playfulness is mid-range and conflict intensity is mid-range. Laughter/joke markers occur in 1.4% of messages, explicit adversarial markers in 0.4%, frustration markers in 3.5%, and all-caps emphasis in 0.7%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include ment, slendy, opa, waffle, du, eller. Recurring clean message forms include “:o” (49×), “aaa” (23×), “:(” (19×), “why” (18×), “ew” (18×). The most frequent immediately adjacent chatters are york (1,776), woofy (915), jose (653), xx2 (621); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and conflict intensity, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
39
Affiliative
43
Team-directive
36
Competitive
46
Question/meta
58
Conflict intensity
57
Playfulness
42
Brevity
48

Raw message-rate indicators
Humor markers 1.4% • Positive/praise 6.8% • Apology/repair 0.6% • Coordination 3.2% • Questions 11.1% • Meta/rules 2.7% • Frustration 3.5% • Adversarial 0.4% • Profanity 2.4%

#19 — derek

5,873 messages • 5,854 nonblank • 1,011 replays • 2025-02-19 to 2026-10-03 • Very high confidence
Task-Focused Teammate
Aliases observed: 1

In this dataset, derek presents primarily as a task-focused teammate. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 5,873 chat messages across 1,011 replays, giving very high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.8 words, and 47.0% are two words or fewer. Question/clarification language appears in 9.0% of nonblank messages, while game/server/meta language appears in 2.0%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and low on affiliative repair/support. Coordination vocabulary appears in 3.3% of messages and direct imperative openings in 2.4%; positive/praise markers appear in 0.2% and apology/self-correction markers in 0.1%.

Playfulness is below average and conflict intensity is mid-range. Laughter/joke markers occur in 5.3% of messages, explicit adversarial markers in 0.5%, frustration markers in 1.1%, and all-caps emphasis in 6.3%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include amogus amogus, skibidi clef, clef clef, amogus, marios, ked. Recurring clean message forms include “amogus” (238×), “amogus amogus amogus amogus amogus amogus ...” (110×), “skibidi clef clef clef 6 7” (103×), “sus” (41×), “fu[k” (40×). The most frequent immediately adjacent chatters are york (1,262), esta (801), gauze (555), johs (478); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that high-intensity presentation can amplify disagreements. Overall, the profile is driven most strongly by expressiveness and team-directive, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
75
Affiliative
14
Team-directive
68
Competitive
46
Question/meta
40
Conflict intensity
56
Playfulness
36
Brevity
26

Raw message-rate indicators
Humor markers 5.3% • Positive/praise 0.2% • Apology/repair 0.1% • Coordination 3.3% • Questions 9.0% • Meta/rules 2.0% • Frustration 1.1% • Adversarial 0.5% • Profanity 1.4%

#20 — ken

5,362 messages • 5,354 nonblank • 1,427 replays • 2025-02-18 to 2026-10-03 • Very high confidence
Task-Focused Teammate
Aliases observed: 32

In this dataset, ken presents primarily as a task-focused teammate. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 5,362 chat messages across 1,427 replays, giving very high confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 4.3 words, and 44.1% are two words or fewer. Question/clarification language appears in 8.5% of nonblank messages, while game/server/meta language appears in 3.9%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 6.1% of messages and direct imperative openings in 1.3%; positive/praise markers appear in 6.4% and apology/self-correction markers in 1.8%.

Playfulness is above average and conflict intensity is above average. Laughter/joke markers occur in 4.5% of messages, explicit adversarial markers in 0.5%, frustration markers in 3.6%, and all-caps emphasis in 1.9%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include naw, bans ta, blue bans, centered, hit shots, pumpkin. Recurring clean message forms include “gj” (67×), “mb” (46×), “ggs” (45×), “ns” (37×), “np” (18×). The most frequent immediately adjacent chatters are york (1,496), jose (602), esta (465), poison (367); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling. The main interaction risk is that directive calls may land as commanding rather than collaborative. Overall, the profile is driven most strongly by team-directive and competitive intensity, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
62
Affiliative
42
Team-directive
78
Competitive
72
Question/meta
67
Conflict intensity
64
Playfulness
64
Brevity
15

Raw message-rate indicators
Humor markers 4.5% • Positive/praise 6.4% • Apology/repair 1.8% • Coordination 6.1% • Questions 8.5% • Meta/rules 3.9% • Frustration 3.6% • Adversarial 0.5% • Profanity 2.0%

#21 — alien

4,639 messages • 4,619 nonblank • 1,865 replays • 2025-07-19 to 2026-09-12 • High confidence
Provocative Humorist
Aliases observed: 31

In this dataset, alien presents primarily as a provocative humorist. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 4,639 chat messages across 1,865 replays, giving high confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.5 words, and 69.0% are two words or fewer. Question/clarification language appears in 10.7% of nonblank messages, while game/server/meta language appears in 3.6%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 4.6% of messages and direct imperative openings in 1.5%; positive/praise markers appear in 9.5% and apology/self-correction markers in 0.5%.

Playfulness is high and conflict intensity is high. Laughter/joke markers occur in 8.1% of messages, explicit adversarial markers in 1.4%, frustration markers in 4.8%, and all-caps emphasis in 6.2%. Humor and adversarial language often coexist, so the style can read as competitive teasing or provocation rather than purely friendly banter.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include rolf, pog, holy pog, refuses, ff, crepes. Recurring clean message forms include “xd” (98×), “what” (73×), “sure” (68×), “aw” (55×), “ff” (46×). The most frequent immediately adjacent chatters are york (1,076), jose (670), esta (523), jaxx (406); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and playfulness, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
62
Affiliative
27
Team-directive
70
Competitive
77
Question/meta
60
Conflict intensity
85
Playfulness
84
Brevity
68

Raw message-rate indicators
Humor markers 8.1% • Positive/praise 9.5% • Apology/repair 0.5% • Coordination 4.6% • Questions 10.7% • Meta/rules 3.6% • Frustration 4.8% • Adversarial 1.4% • Profanity 2.5%

#22 — magduck

4,251 messages • 4,251 nonblank • 848 replays • 2025-02-19 to 2026-10-03 • High confidence
Task-Focused Teammate
Aliases observed: 5

In this dataset, magduck presents primarily as a task-focused teammate. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 4,251 chat messages across 848 replays, giving high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.8 words, and 48.2% are two words or fewer. Question/clarification language appears in 9.0% of nonblank messages, while game/server/meta language appears in 5.1%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 5.6% of messages and direct imperative openings in 1.5%; positive/praise markers appear in 3.8% and apology/self-correction markers in 4.1%.

Playfulness is mid-range and conflict intensity is mid-range. Laughter/joke markers occur in 2.2% of messages, explicit adversarial markers in 0.6%, frustration markers in 3.7%, and all-caps emphasis in 0.7%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include kirby clan, tkx, bambi, ups, kirby, fk. Recurring clean message forms include “mb” (123×), “omg” (48×), “ez” (40×), “what” (35×), “gj” (25×). The most frequent immediately adjacent chatters are york (725), esta (624), johs (526), xx2 (497); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by team-directive and questioning / meta, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
35
Affiliative
46
Team-directive
78
Competitive
60
Question/meta
70
Conflict intensity
56
Playfulness
47
Brevity
28

Raw message-rate indicators
Humor markers 2.2% • Positive/praise 3.8% • Apology/repair 4.1% • Coordination 5.6% • Questions 9.0% • Meta/rules 5.1% • Frustration 3.7% • Adversarial 0.6% • Profanity 1.5%

#23 — kneegrow

4,231 messages • 4,231 nonblank • 1,569 replays • 2025-02-19 to 2026-09-22 • High confidence
Balanced/Transactional Regular
Aliases observed: 5

In this dataset, kneegrow presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 4,231 chat messages across 1,569 replays, giving high confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.9 words, and 78.6% are two words or fewer. Question/clarification language appears in 3.4% of nonblank messages, while game/server/meta language appears in 0.7%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 1.3% of messages and direct imperative openings in 0.2%; positive/praise markers appear in 4.3% and apology/self-correction markers in 0.7%.

Playfulness is mid-range and conflict intensity is above average. Laughter/joke markers occur in 0.8% of messages, explicit adversarial markers in 0.3%, frustration markers in 4.4%, and all-caps emphasis in 1.3%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include damb, oyo, ayo, ayo ayo, soz, gr8. Recurring clean message forms include “ayo” (171×), “:(” (115×), “:)” (95×), “np” (77×), “aw” (55×). The most frequent immediately adjacent chatters are york (1,058), jose (565), esta (465), jaxx (381); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by brevity and conflict intensity, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
28
Affiliative
45
Team-directive
14
Competitive
51
Question/meta
32
Conflict intensity
71
Playfulness
50
Brevity
80

Raw message-rate indicators
Humor markers 0.8% • Positive/praise 4.3% • Apology/repair 0.7% • Coordination 1.3% • Questions 3.4% • Meta/rules 0.7% • Frustration 4.4% • Adversarial 0.3% • Profanity 4.2%

#24 — aer0gen

3,776 messages • 3,775 nonblank • 1,738 replays • 2025-02-18 to 2026-10-03 • High confidence
Casual Banterer
Aliases observed: 3

In this dataset, aer0gen presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 3,776 chat messages across 1,738 replays, giving high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.4 words, and 51.4% are two words or fewer. Question/clarification language appears in 4.4% of nonblank messages, while game/server/meta language appears in 5.1%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 5.4% of messages and direct imperative openings in 1.3%; positive/praise markers appear in 3.2% and apology/self-correction markers in 1.5%.

Playfulness is high and conflict intensity is above average. Laughter/joke markers occur in 4.3% of messages, explicit adversarial markers in 1.1%, frustration markers in 2.9%, and all-caps emphasis in 0.9%. Humor and adversarial language often coexist, so the style can read as competitive teasing or provocation rather than purely friendly banter.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include holla, ded ggs, happ, asd, abt, jj. Recurring clean message forms include “ggs” (71×), “aw” (53×), “brb” (27×), “ns” (26×), “last 1” (20×). The most frequent immediately adjacent chatters are york (1,229), jose (464), esta (333), crazy (230); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling, social energy and humor. The main interaction risk is that directive calls may land as commanding rather than collaborative. Overall, the profile is driven most strongly by playfulness and team-directive, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
43
Affiliative
34
Team-directive
75
Competitive
61
Question/meta
64
Conflict intensity
65
Playfulness
76
Brevity
40

Raw message-rate indicators
Humor markers 4.3% • Positive/praise 3.2% • Apology/repair 1.5% • Coordination 5.4% • Questions 4.4% • Meta/rules 5.1% • Frustration 2.9% • Adversarial 1.1% • Profanity 2.7%

#25 — lemyn

3,681 messages • 3,679 nonblank • 1,192 replays • 2025-02-19 to 2026-09-27 • High confidence
Conversational Problem-Solver
Aliases observed: 12

In this dataset, lemyn presents primarily as a conversational problem-solver. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 3,681 chat messages across 1,192 replays, giving high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.7 words, and 48.1% are two words or fewer. Question/clarification language appears in 15.0% of nonblank messages, while game/server/meta language appears in 3.6%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 4.1% of messages and direct imperative openings in 0.9%; positive/praise markers appear in 3.0% and apology/self-correction markers in 0.9%.

Playfulness is mid-range and conflict intensity is mid-range. Laughter/joke markers occur in 1.7% of messages, explicit adversarial markers in 0.2%, frustration markers in 2.4%, and all-caps emphasis in 1.2%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include amongus, skribbl, skribbl io, ejc1tkpd, io ejc1tkpd, open concept. Recurring clean message forms include “ns” (26×), “what” (19×), “haha” (18×), “np” (16×), “<3” (12×). The most frequent immediately adjacent chatters are york (1,035), johs (673), twig (447), esta (401); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and expressiveness, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
52
Affiliative
50
Team-directive
50
Competitive
44
Question/meta
71
Conflict intensity
42
Playfulness
48
Brevity
30

Raw message-rate indicators
Humor markers 1.7% • Positive/praise 3.0% • Apology/repair 0.9% • Coordination 4.1% • Questions 15.0% • Meta/rules 3.6% • Frustration 2.4% • Adversarial 0.2% • Profanity 0.6%

#26 — bran

3,609 messages • 3,608 nonblank • 783 replays • 2025-02-19 to 2026-09-27 • High confidence
Balanced/Transactional Regular
Aliases observed: 2

In this dataset, bran presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 3,609 chat messages across 783 replays, giving high confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.3 words, and 56.3% are two words or fewer. Question/clarification language appears in 8.7% of nonblank messages, while game/server/meta language appears in 2.8%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 4.0% of messages and direct imperative openings in 1.2%; positive/praise markers appear in 3.3% and apology/self-correction markers in 0.4%.

Playfulness is above average and conflict intensity is high. Laughter/joke markers occur in 2.7% of messages, explicit adversarial markers in 0.3%, frustration markers in 4.8%, and all-caps emphasis in 3.7%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include mhm, bark bark, vnt, ak, abt, pusi. Recurring clean message forms include “vns” (28×), “ak” (20×), “mhm” (20×), “vn” (16×), “rip” (15×). The most frequent immediately adjacent chatters are york (1,182), johs (538), jaxx (475), woofy (401); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and competitive intensity, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
59
Affiliative
42
Team-directive
62
Competitive
72
Question/meta
59
Conflict intensity
77
Playfulness
60
Brevity
48

Raw message-rate indicators
Humor markers 2.7% • Positive/praise 3.3% • Apology/repair 0.4% • Coordination 4.0% • Questions 8.7% • Meta/rules 2.8% • Frustration 4.8% • Adversarial 0.3% • Profanity 3.6%

#27 — pacattack

3,312 messages • 3,311 nonblank • 1,269 replays • 2025-02-19 to 2026-07-11 • High confidence
Banter-Driven SocializerAnalytical Regular
Aliases observed: 8

In this dataset, pacattack presents primarily as a banter-driven socializer with a secondary analytical regular pattern. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 3,312 chat messages across 1,269 replays, giving high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.7 words, and 53.5% are two words or fewer. Question/clarification language appears in 8.2% of nonblank messages, while game/server/meta language appears in 4.6%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 4.7% of messages and direct imperative openings in 0.9%; positive/praise markers appear in 5.1% and apology/self-correction markers in 0.7%.

Playfulness is high and conflict intensity is above average. Laughter/joke markers occur in 6.4% of messages, explicit adversarial markers in 0.5%, frustration markers in 3.4%, and all-caps emphasis in 1.2%. Humor is a major social tool here and generally outweighs adversarial language.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include lez, kek, sadge, cos, wot, tele. Recurring clean message forms include “np” (94×), “aw” (39×), “ns” (35×), “mb” (23×), “xd” (16×). The most frequent immediately adjacent chatters are york (772), jose (561), decline (300), esta (271); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement, social energy and humor. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and questioning / meta, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
68
Affiliative
34
Team-directive
56
Competitive
69
Question/meta
74
Conflict intensity
61
Playfulness
88
Brevity
38

Raw message-rate indicators
Humor markers 6.4% • Positive/praise 5.1% • Apology/repair 0.7% • Coordination 4.7% • Questions 8.2% • Meta/rules 4.6% • Frustration 3.4% • Adversarial 0.5% • Profanity 2.3%

#28 — gauze

2,909 messages • 2,909 nonblank • 646 replays • 2025-06-19 to 2026-08-21 • High confidence
Conversational Problem-Solver
Aliases observed: 7

In this dataset, gauze presents primarily as a conversational problem-solver. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 2,909 chat messages across 646 replays, giving high confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 4.2 words, and 42.5% are two words or fewer. Question/clarification language appears in 16.2% of nonblank messages, while game/server/meta language appears in 2.3%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 3.1% of messages and direct imperative openings in 1.1%; positive/praise markers appear in 2.8% and apology/self-correction markers in 0.5%.

Playfulness is mid-range and conflict intensity is above average. Laughter/joke markers occur in 4.7% of messages, explicit adversarial markers in 0.5%, frustration markers in 4.1%, and all-caps emphasis in 2.8%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include hello hello, meme torch, torch, miku, logs, bee skin. Recurring clean message forms include “hello measure.” (49×), “ggs” (17×), “ggs gn” (17×), “bye” (13×). The most frequent immediately adjacent chatters are crazy (681), derek (555), york (491), johs (462); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and questioning / meta, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
60
Affiliative
42
Team-directive
48
Competitive
61
Question/meta
61
Conflict intensity
74
Playfulness
52
Brevity
16

Raw message-rate indicators
Humor markers 4.7% • Positive/praise 2.8% • Apology/repair 0.5% • Coordination 3.1% • Questions 16.2% • Meta/rules 2.3% • Frustration 4.1% • Adversarial 0.5% • Profanity 2.8%

#29 — shirley

2,846 messages • 2,844 nonblank • 1,269 replays • 2025-02-18 to 2026-10-03 • High confidence
Conversational Problem-Solver
Aliases observed: 6

In this dataset, shirley presents primarily as a conversational problem-solver. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 2,846 chat messages across 1,269 replays, giving high confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.3 words, and 51.7% are two words or fewer. Question/clarification language appears in 11.7% of nonblank messages, while game/server/meta language appears in 3.9%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 2.8% of messages and direct imperative openings in 1.5%; positive/praise markers appear in 3.8% and apology/self-correction markers in 0.7%.

Playfulness is mid-range and conflict intensity is below average. Laughter/joke markers occur in 1.4% of messages, explicit adversarial markers in 0.2%, frustration markers in 1.7%, and all-caps emphasis in 0.9%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include walter, leauge, hoodies, lemon, tf2, turkiye. Recurring clean message forms include “idk” (32×), “vns” (16×), “get in” (11×), “what” (9×), “????” (9×). The most frequent immediately adjacent chatters are york (796), esta (557), jaxx (491), poison (255); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement, low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and team-directive, while conflict intensity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
37
Affiliative
50
Team-directive
56
Competitive
42
Question/meta
72
Conflict intensity
34
Playfulness
55
Brevity
42

Raw message-rate indicators
Humor markers 1.4% • Positive/praise 3.8% • Apology/repair 0.7% • Coordination 2.8% • Questions 11.7% • Meta/rules 3.9% • Frustration 1.7% • Adversarial 0.2% • Profanity 0.3%

#30 — vesuvius

2,769 messages • 2,769 nonblank • 419 replays • 2025-02-19 to 2026-01-25 • High confidence
Combative Competitor
Aliases observed: 2

In this dataset, vesuvius presents primarily as a combative competitor. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 2,769 chat messages across 419 replays, giving high confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 2.1 words, and 76.7% are two words or fewer. Question/clarification language appears in 7.1% of nonblank messages, while game/server/meta language appears in 1.4%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 2.6% of messages and direct imperative openings in 1.6%; positive/praise markers appear in 5.5% and apology/self-correction markers in 2.0%.

Playfulness is above average and conflict intensity is high. Laughter/joke markers occur in 16.4% of messages, explicit adversarial markers in 0.7%, frustration markers in 6.7%, and all-caps emphasis in 7.1%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include gt, kk, ayo, ns bruh, thc, dec. Recurring clean message forms include “ns” (59×), “mb” (41×), “nt” (28×), “np” (23×), “wow” (18×). The most frequent immediately adjacent chatters are york (659), jose (438), jaxx (281), esta (254); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and brevity, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
60
Affiliative
52
Team-directive
56
Competitive
74
Question/meta
31
Conflict intensity
90
Playfulness
68
Brevity
76

Raw message-rate indicators
Humor markers 16.4% • Positive/praise 5.5% • Apology/repair 2.0% • Coordination 2.6% • Questions 7.1% • Meta/rules 1.4% • Frustration 6.7% • Adversarial 0.7% • Profanity 4.4%

#31 — mavis

2,418 messages • 2,418 nonblank • 566 replays • 2025-02-18 to 2026-04-10 • High confidence
Task-Focused Teammate
Aliases observed: 1

In this dataset, mavis presents primarily as a task-focused teammate. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 2,418 chat messages across 566 replays, giving high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.8 words, and 49.2% are two words or fewer. Question/clarification language appears in 8.9% of nonblank messages, while game/server/meta language appears in 7.9%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and low on affiliative repair/support. Coordination vocabulary appears in 5.3% of messages and direct imperative openings in 1.1%; positive/praise markers appear in 2.3% and apology/self-correction markers in 0.9%.

Playfulness is mid-range and conflict intensity is above average. Laughter/joke markers occur in 4.0% of messages, explicit adversarial markers in 1.1%, frustration markers in 7.3%, and all-caps emphasis in 0.2%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include die fkn, fkn, lose lose, field hockey, smh, bah. Recurring clean message forms include “bruh” (26×), “rip” (18×), “ffs” (17×), “what” (17×), “ggs” (16×). The most frequent immediately adjacent chatters are esta (551), york (543), johs (297), jose (174); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by competitive intensity and conflict intensity, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
47
Affiliative
23
Team-directive
68
Competitive
73
Question/meta
69
Conflict intensity
72
Playfulness
51
Brevity
28

Raw message-rate indicators
Humor markers 4.0% • Positive/praise 2.3% • Apology/repair 0.9% • Coordination 5.3% • Questions 8.9% • Meta/rules 7.9% • Frustration 7.3% • Adversarial 1.1% • Profanity 2.7%

#32 — tina

2,061 messages • 2,053 nonblank • 897 replays • 2025-02-19 to 2025-09-01 • High confidence
Casual Banterer
Aliases observed: 2

In this dataset, tina presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 2,061 chat messages across 897 replays, giving high confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.4 words, and 67.1% are two words or fewer. Question/clarification language appears in 10.9% of nonblank messages, while game/server/meta language appears in 2.8%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 5.1% of messages and direct imperative openings in 1.6%; positive/praise markers appear in 1.7% and apology/self-correction markers in 2.9%.

Playfulness is high and conflict intensity is above average. Laughter/joke markers occur in 4.3% of messages, explicit adversarial markers in 0.7%, frustration markers in 7.1%, and all-caps emphasis in 1.1%. Humor and adversarial language often coexist, so the style can read as competitive teasing or provocation rather than purely friendly banter.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include charity, awk, happ, g2g, lord, walk dog. Recurring clean message forms include “omg” (43×), “xd” (30×), “mb” (27×), “ggs” (21×), “ugh” (13×). The most frequent immediately adjacent chatters are york (737), jaxx (317), jose (292), xx2 (178); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling, social energy and humor. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by team-directive and playfulness, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
52
Affiliative
39
Team-directive
76
Competitive
64
Question/meta
60
Conflict intensity
72
Playfulness
76
Brevity
67

Raw message-rate indicators
Humor markers 4.3% • Positive/praise 1.7% • Apology/repair 2.9% • Coordination 5.1% • Questions 10.9% • Meta/rules 2.8% • Frustration 7.1% • Adversarial 0.7% • Profanity 2.3%

#33 — solqom

2,005 messages • 2,004 nonblank • 766 replays • 2026-01-18 to 2026-05-07 • High confidence
Task-Focused Teammate
Aliases observed: 1

In this dataset, solqom presents primarily as a task-focused teammate. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 2,005 chat messages across 766 replays, giving high confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 4.4 words, and 53.6% are two words or fewer. Question/clarification language appears in 6.6% of nonblank messages, while game/server/meta language appears in 4.1%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 6.6% of messages and direct imperative openings in 0.9%; positive/praise markers appear in 8.7% and apology/self-correction markers in 2.8%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 3.2% of messages, explicit adversarial markers in 0.1%, frustration markers in 2.9%, and all-caps emphasis in 2.3%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include eldest, bud, probs, wut, tihnk, apologies. Recurring clean message forms include “ns” (64×), “:d” (41×), “wut” (23×), “gn” (16×), “vn” (14×). The most frequent immediately adjacent chatters are esta (508), johs (485), york (336), poison (210); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by expressiveness and affiliative / supportive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
74
Affiliative
73
Team-directive
66
Competitive
62
Question/meta
69
Conflict intensity
57
Playfulness
63
Brevity
29

Raw message-rate indicators
Humor markers 3.2% • Positive/praise 8.7% • Apology/repair 2.8% • Coordination 6.6% • Questions 6.6% • Meta/rules 4.1% • Frustration 2.9% • Adversarial 0.1% • Profanity 2.1%

#34 — evel

1,926 messages • 1,926 nonblank • 703 replays • 2025-02-19 to 2026-07-15 • Moderate confidence
Balanced/Transactional Regular
Aliases observed: 3

In this dataset, evel presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,926 chat messages across 703 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.5 words, and 55.8% are two words or fewer. Question/clarification language appears in 10.2% of nonblank messages, while game/server/meta language appears in 2.6%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 3.3% of messages and direct imperative openings in 0.8%; positive/praise markers appear in 2.5% and apology/self-correction markers in 0.5%.

Playfulness is above average and conflict intensity is below average. Laughter/joke markers occur in 4.0% of messages, explicit adversarial markers in 0.2%, frustration markers in 1.6%, and all-caps emphasis in 0.7%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include epic epic, err, abit, epic, vegan, rofl. Recurring clean message forms include “epic” (143×), “xd” (23×), “rofl” (19×), “fail” (16×), “..” (10×). The most frequent immediately adjacent chatters are york (667), jaxx (238), jose (218), johs (183); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and questioning / meta, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
58
Affiliative
28
Team-directive
40
Competitive
31
Question/meta
59
Conflict intensity
35
Playfulness
60
Brevity
44

Raw message-rate indicators
Humor markers 4.0% • Positive/praise 2.5% • Apology/repair 0.5% • Coordination 3.3% • Questions 10.2% • Meta/rules 2.6% • Frustration 1.6% • Adversarial 0.2% • Profanity 0.7%

#35 — yojimbo

1,721 messages • 1,721 nonblank • 475 replays • 2025-02-19 to 2025-11-10 • Moderate confidence
High-Energy Communicator
Aliases observed: 1

In this dataset, yojimbo presents primarily as a high-energy communicator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,721 chat messages across 475 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.9 words, and 49.7% are two words or fewer. Question/clarification language appears in 5.9% of nonblank messages, while game/server/meta language appears in 4.3%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 7.3% of messages and direct imperative openings in 0.9%; positive/praise markers appear in 5.1% and apology/self-correction markers in 1.9%.

Playfulness is above average and conflict intensity is high. Laughter/joke markers occur in 6.2% of messages, explicit adversarial markers in 1.4%, frustration markers in 3.7%, and all-caps emphasis in 3.4%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include mock, o7, flying backwards, smd, start start, cuz. Recurring clean message forms include “ns” (27×), “np” (21×), “:d” (20×), “ggs” (18×), “n1” (9×). The most frequent immediately adjacent chatters are york (468), jose (189), decline (124), jaxx (103); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and competitive intensity, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
79
Affiliative
42
Team-directive
72
Competitive
80
Question/meta
58
Conflict intensity
80
Playfulness
63
Brevity
26

Raw message-rate indicators
Humor markers 6.2% • Positive/praise 5.1% • Apology/repair 1.9% • Coordination 7.3% • Questions 5.9% • Meta/rules 4.3% • Frustration 3.7% • Adversarial 1.4% • Profanity 3.0%

#36 — measure

1,710 messages • 1,710 nonblank • 1,126 replays • 2025-02-19 to 2026-10-03 • Moderate confidence
Minimalist Signaler
Aliases observed: 6

In this dataset, measure presents primarily as a minimalist signaler. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,710 chat messages across 1,126 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is very high in brevity relative to the top-100 cohort: messages average 1.2 words, and 91.7% are two words or fewer. Question/clarification language appears in 9.1% of nonblank messages, while game/server/meta language appears in 0.3%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 0.6% of messages and direct imperative openings in 0.6%; positive/praise markers appear in 1.9% and apology/self-correction markers in 2.8%.

Playfulness is below average and conflict intensity is below average. Laughter/joke markers occur in 5.0% of messages, explicit adversarial markers in 0.1%, frustration markers in 1.0%, and all-caps emphasis in 1.2%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include asdf, rus, ikr, sok, ikr ns, wth. Recurring clean message forms include “ikr” (83×), “ns” (67×), “np” (44×), “mb” (38×), “mf” (34×). The most frequent immediately adjacent chatters are york (635), jose (241), jaxx (174), esta (159); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
38
Affiliative
42
Team-directive
16
Competitive
25
Question/meta
21
Conflict intensity
33
Playfulness
40
Brevity
98

Raw message-rate indicators
Humor markers 5.0% • Positive/praise 1.9% • Apology/repair 2.8% • Coordination 0.6% • Questions 9.1% • Meta/rules 0.3% • Frustration 1.0% • Adversarial 0.1% • Profanity 0.5%

#37 — badger

1,675 messages • 1,674 nonblank • 748 replays • 2025-02-23 to 2026-09-12 • Moderate confidence
Balanced/Transactional Regular
Aliases observed: 7

In this dataset, badger presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,675 chat messages across 748 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.0 words, and 61.4% are two words or fewer. Question/clarification language appears in 11.1% of nonblank messages, while game/server/meta language appears in 2.7%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 2.7% of messages and direct imperative openings in 0.8%; positive/praise markers appear in 13.7% and apology/self-correction markers in 0.9%.

Playfulness is mid-range and conflict intensity is above average. Laughter/joke markers occur in 4.2% of messages, explicit adversarial markers in 0.7%, frustration markers in 3.9%, and all-caps emphasis in 1.0%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include bugger, yeh, ded gn, thx, stoic, ummm. Recurring clean message forms include “gn” (33×), “ggs” (20×), “ok gn” (12×), “np” (9×), “thx” (8×). The most frequent immediately adjacent chatters are york (439), esta (248), jose (198), jaxx (104); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and affiliative / supportive, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
46
Affiliative
57
Team-directive
34
Competitive
50
Question/meta
54
Conflict intensity
70
Playfulness
52
Brevity
53

Raw message-rate indicators
Humor markers 4.2% • Positive/praise 13.7% • Apology/repair 0.9% • Coordination 2.7% • Questions 11.1% • Meta/rules 2.7% • Frustration 3.9% • Adversarial 0.7% • Profanity 3.6%

#38 — guss

1,612 messages • 1,612 nonblank • 659 replays • 2025-02-18 to 2026-10-03 • Moderate confidence
On-Field Coordinator
Aliases observed: 1

In this dataset, guss presents primarily as a on-field coordinator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,612 chat messages across 659 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.6 words, and 52.5% are two words or fewer. Question/clarification language appears in 6.5% of nonblank messages, while game/server/meta language appears in 4.3%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 5.6% of messages and direct imperative openings in 1.7%; positive/praise markers appear in 10.2% and apology/self-correction markers in 0.4%.

Playfulness is mid-range and conflict intensity is above average. Laughter/joke markers occur in 1.4% of messages, explicit adversarial markers in 0.6%, frustration markers in 3.7%, and all-caps emphasis in 1.2%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include ar, det, karta, inte, att, och. Recurring clean message forms include “end it” (16×), “fast” (8×), “nope” (7×), “tf” (6×), “what” (6×). The most frequent immediately adjacent chatters are york (402), esta (284), poison (205), jose (170); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling. The main interaction risk is that directive calls may land as commanding rather than collaborative. Overall, the profile is driven most strongly by team-directive and competitive intensity, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
44
Affiliative
34
Team-directive
83
Competitive
68
Question/meta
62
Conflict intensity
60
Playfulness
50
Brevity
37

Raw message-rate indicators
Humor markers 1.4% • Positive/praise 10.2% • Apology/repair 0.4% • Coordination 5.6% • Questions 6.5% • Meta/rules 4.3% • Frustration 3.7% • Adversarial 0.6% • Profanity 1.2%

#39 — slight

1,535 messages • 1,534 nonblank • 568 replays • 2025-02-18 to 2025-12-24 • Moderate confidence
Balanced/Transactional Regular
Aliases observed: 5

In this dataset, slight presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,535 chat messages across 568 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.7 words, and 55.6% are two words or fewer. Question/clarification language appears in 4.4% of nonblank messages, while game/server/meta language appears in 4.5%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 5.3% of messages and direct imperative openings in 1.0%; positive/praise markers appear in 25.3% and apology/self-correction markers in 1.0%.

Playfulness is mid-range and conflict intensity is mid-range. Laughter/joke markers occur in 8.0% of messages, explicit adversarial markers in 0.8%, frustration markers in 1.6%, and all-caps emphasis in 0.4%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include wowza, jerks, cya, sup apa, roids, whew. Recurring clean message forms include “ns” (51×), “cya” (9×), “haha” (9×), “ggs” (7×), “nw” (6×). The most frequent immediately adjacent chatters are york (473), _deangelos (237), jose (224), pacattack (112); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by team-directive and playfulness, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
53
Affiliative
58
Team-directive
63
Competitive
45
Question/meta
50
Conflict intensity
44
Playfulness
59
Brevity
40

Raw message-rate indicators
Humor markers 8.0% • Positive/praise 25.3% • Apology/repair 1.0% • Coordination 5.3% • Questions 4.4% • Meta/rules 4.5% • Frustration 1.6% • Adversarial 0.8% • Profanity 0.9%

#40 — jeff

1,478 messages • 1,474 nonblank • 613 replays • 2025-02-18 to 2026-02-28 • Moderate confidence
High-Energy Communicator
Aliases observed: 2

In this dataset, jeff presents primarily as a high-energy communicator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,478 chat messages across 613 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.9 words, and 52.9% are two words or fewer. Question/clarification language appears in 7.4% of nonblank messages, while game/server/meta language appears in 3.3%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 3.0% of messages and direct imperative openings in 0.2%; positive/praise markers appear in 17.5% and apology/self-correction markers in 0.3%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 8.2% of messages, explicit adversarial markers in 0.8%, frustration markers in 1.3%, and all-caps emphasis in 1.2%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include tic, clap clap, ooh, clap, suddenly, bikes. Recurring clean message forms include “=)” (56×), “haha” (41×), “brb” (8×), “wow” (7×), “yay!” (5×). The most frequent immediately adjacent chatters are esta (278), york (246), _ImTryingMyBestGG (123), jose (123); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that high-intensity presentation can amplify disagreements. Overall, the profile is driven most strongly by expressiveness and playfulness, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
77
Affiliative
41
Team-directive
24
Competitive
45
Question/meta
52
Conflict intensity
48
Playfulness
61
Brevity
32

Raw message-rate indicators
Humor markers 8.2% • Positive/praise 17.5% • Apology/repair 0.3% • Coordination 3.0% • Questions 7.4% • Meta/rules 3.3% • Frustration 1.3% • Adversarial 0.8% • Profanity 0.9%

#41 — kate_wolf

1,473 messages • 1,472 nonblank • 659 replays • 2025-04-06 to 2026-09-14 • Moderate confidence
Conversational Problem-Solver
Aliases observed: 10

In this dataset, kate_wolf presents primarily as a conversational problem-solver. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,473 chat messages across 659 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 5.4 words, and 39.3% are two words or fewer. Question/clarification language appears in 6.9% of nonblank messages, while game/server/meta language appears in 5.2%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 7.1% of messages and direct imperative openings in 0.6%; positive/praise markers appear in 15.6% and apology/self-correction markers in 3.9%.

Playfulness is mid-range and conflict intensity is above average. Laughter/joke markers occur in 3.7% of messages, explicit adversarial markers in 0.5%, frustration markers in 4.1%, and all-caps emphasis in 0.3%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include cello, y'all, master class, percent, na, pilot. Recurring clean message forms include “ggs” (29×), “brb” (12×), “ns” (12×), “glhf” (10×), “f me” (7×). The most frequent immediately adjacent chatters are york (507), esta (197), crazy (152), poison (120); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and affiliative / supportive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
60
Affiliative
62
Team-directive
61
Competitive
60
Question/meta
70
Conflict intensity
61
Playfulness
52
Brevity
6

Raw message-rate indicators
Humor markers 3.7% • Positive/praise 15.6% • Apology/repair 3.9% • Coordination 7.1% • Questions 6.9% • Meta/rules 5.2% • Frustration 4.1% • Adversarial 0.5% • Profanity 2.9%

#42 — two_bad

1,383 messages • 1,383 nonblank • 715 replays • 2025-03-02 to 2025-08-10 • Moderate confidence
Very Terse Communicator
Aliases observed: 1

In this dataset, two_bad presents primarily as a very terse communicator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,383 chat messages across 715 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.6 words, and 87.1% are two words or fewer. Question/clarification language appears in 2.5% of nonblank messages, while game/server/meta language appears in 3.7%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 1.2% of messages and direct imperative openings in 0.7%; positive/praise markers appear in 5.1% and apology/self-correction markers in 3.4%.

Playfulness is mid-range and conflict intensity is low. Laughter/joke markers occur in 3.1% of messages, explicit adversarial markers in 0.0%, frustration markers in 1.3%, and all-caps emphasis in 0.1%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include ayy, mfer, aaa, ehehe, wha, wp nt. Recurring clean message forms include “mb” (41×), “ns” (40×), “wp” (14×), “ha” (14×), “nt” (12×). The most frequent immediately adjacent chatters are york (289), jose (263), xx2 (143), rusty (139); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while competitive intensity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
26
Affiliative
66
Team-directive
24
Competitive
17
Question/meta
34
Conflict intensity
21
Playfulness
48
Brevity
89

Raw message-rate indicators
Humor markers 3.1% • Positive/praise 5.1% • Apology/repair 3.4% • Coordination 1.2% • Questions 2.5% • Meta/rules 3.7% • Frustration 1.3% • Adversarial 0.0% • Profanity 0.6%

#43 — blarg

1,375 messages • 1,374 nonblank • 691 replays • 2025-02-19 to 2026-01-06 • Moderate confidence
Cooperative Regular
Aliases observed: 3

In this dataset, blarg presents primarily as a cooperative regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,375 chat messages across 691 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.1 words, and 66.7% are two words or fewer. Question/clarification language appears in 5.9% of nonblank messages, while game/server/meta language appears in 3.6%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 3.9% of messages and direct imperative openings in 0.7%; positive/praise markers appear in 27.9% and apology/self-correction markers in 0.9%.

Playfulness is mid-range and conflict intensity is below average. Laughter/joke markers occur in 5.7% of messages, explicit adversarial markers in 0.1%, frustration markers in 1.3%, and all-caps emphasis in 0.4%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include qq, beep boop, various, climate, boop, random teams. Recurring clean message forms include “ns” (24×), “gn” (18×), “ggs” (17×), “np” (12×), “mb” (8×). The most frequent immediately adjacent chatters are york (423), jose (181), xx2 (148), esta (130); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by affiliative / supportive and expressiveness, while conflict intensity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
58
Affiliative
69
Team-directive
42
Competitive
29
Question/meta
42
Conflict intensity
26
Playfulness
49
Brevity
56

Raw message-rate indicators
Humor markers 5.7% • Positive/praise 27.9% • Apology/repair 0.9% • Coordination 3.9% • Questions 5.9% • Meta/rules 3.6% • Frustration 1.3% • Adversarial 0.1% • Profanity 0.2%

#44 — molotov

1,365 messages • 1,363 nonblank • 393 replays • 2025-07-11 to 2026-08-22 • Moderate confidence
Balanced/Transactional Regular
Aliases observed: 1

In this dataset, molotov presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,365 chat messages across 393 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.4 words, and 72.8% are two words or fewer. Question/clarification language appears in 13.3% of nonblank messages, while game/server/meta language appears in 2.6%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and high on affiliative repair/support. Coordination vocabulary appears in 3.1% of messages and direct imperative openings in 0.9%; positive/praise markers appear in 14.8% and apology/self-correction markers in 3.5%.

Playfulness is below average and conflict intensity is above average. Laughter/joke markers occur in 2.6% of messages, explicit adversarial markers in 0.1%, frustration markers in 4.0%, and all-caps emphasis in 7.2%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include night yo, lmfao, aah, fk, fked, quant. Recurring clean message forms include “mb” (38×), “yo” (31×), “lmfao” (18×), “fk” (17×), “noo” (13×). The most frequent immediately adjacent chatters are york (482), jose (183), alien (115), crazy (112); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by affiliative / supportive and brevity, while playfulness is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
57
Affiliative
78
Team-directive
39
Competitive
65
Question/meta
46
Conflict intensity
68
Playfulness
34
Brevity
72

Raw message-rate indicators
Humor markers 2.6% • Positive/praise 14.8% • Apology/repair 3.5% • Coordination 3.1% • Questions 13.3% • Meta/rules 2.6% • Frustration 4.0% • Adversarial 0.1% • Profanity 2.6%

#45 — chaco

1,201 messages • 1,201 nonblank • 621 replays • 2025-02-19 to 2026-10-03 • Moderate confidence
Cooperative Regular
Aliases observed: 1

In this dataset, chaco presents primarily as a cooperative regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,201 chat messages across 621 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.1 words, and 62.1% are two words or fewer. Question/clarification language appears in 8.2% of nonblank messages, while game/server/meta language appears in 3.5%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and high on affiliative repair/support. Coordination vocabulary appears in 3.9% of messages and direct imperative openings in 0.3%; positive/praise markers appear in 17.8% and apology/self-correction markers in 2.0%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 2.8% of messages, explicit adversarial markers in 0.1%, frustration markers in 2.5%, and all-caps emphasis in 2.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include gdi, buenas, buenos, ggwp, ggs gn, ug. Recurring clean message forms include “{*}” (28×), “ggs gn!” (22×), “mb” (15×), “ns” (12×), “gdi” (10×). The most frequent immediately adjacent chatters are york (326), esta (173), poison (161), jose (142); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by affiliative / supportive and expressiveness, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
66
Affiliative
76
Team-directive
35
Competitive
54
Question/meta
61
Conflict intensity
42
Playfulness
60
Brevity
52

Raw message-rate indicators
Humor markers 2.8% • Positive/praise 17.8% • Apology/repair 2.0% • Coordination 3.9% • Questions 8.2% • Meta/rules 3.5% • Frustration 2.5% • Adversarial 0.1% • Profanity 0.3%

#46 — pepe

1,176 messages • 1,176 nonblank • 863 replays • 2025-02-19 to 2026-09-19 • Moderate confidence
Very Terse Communicator
Aliases observed: 13

In this dataset, pepe presents primarily as a very terse communicator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,176 chat messages across 863 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is very high in brevity relative to the top-100 cohort: messages average 1.5 words, and 89.1% are two words or fewer. Question/clarification language appears in 3.1% of nonblank messages, while game/server/meta language appears in 0.8%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 2.1% of messages and direct imperative openings in 0.6%; positive/praise markers appear in 2.8% and apology/self-correction markers in 2.0%.

Playfulness is below average and conflict intensity is mid-range. Laughter/joke markers occur in 3.8% of messages, explicit adversarial markers in 0.8%, frustration markers in 2.2%, and all-caps emphasis in 0.3%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include ggs laters, laters, offside, bah, ops, dejavu. Recurring clean message forms include “hm” (44×), “bah” (39×), “rly” (35×), “lies” (26×), “7y” (25×). The most frequent immediately adjacent chatters are york (312), jose (247), esta (164), decline (111); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and conflict intensity, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
26
Affiliative
32
Team-directive
25
Competitive
33
Question/meta
10
Conflict intensity
41
Playfulness
30
Brevity
92

Raw message-rate indicators
Humor markers 3.8% • Positive/praise 2.8% • Apology/repair 2.0% • Coordination 2.1% • Questions 3.1% • Meta/rules 0.8% • Frustration 2.2% • Adversarial 0.8% • Profanity 0.3%

#47 — sneaky

1,087 messages • 1,087 nonblank • 305 replays • 2025-03-19 to 2026-07-12 • Moderate confidence
High-Energy Communicator
Aliases observed: 1

In this dataset, sneaky presents primarily as a high-energy communicator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,087 chat messages across 305 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.4 words, and 53.4% are two words or fewer. Question/clarification language appears in 7.2% of nonblank messages, while game/server/meta language appears in 4.6%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 4.6% of messages and direct imperative openings in 0.6%; positive/praise markers appear in 2.8% and apology/self-correction markers in 0.1%.

Playfulness is high and conflict intensity is mid-range. Laughter/joke markers occur in 8.0% of messages, explicit adversarial markers in 0.3%, frustration markers in 2.2%, and all-caps emphasis in 1.7%. Humor is a major social tool here and generally outweighs adversarial language.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include yepp, ferrari, kebab, det, kan, mm. Recurring clean message forms include “xd” (49×), “mm” (19×), “haha” (9×), “: d” (9×), “nt” (6×). The most frequent immediately adjacent chatters are johs (361), york (243), esta (135), poison (109); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that high-intensity presentation can amplify disagreements. Overall, the profile is driven most strongly by expressiveness and playfulness, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
76
Affiliative
34
Team-directive
47
Competitive
50
Question/meta
63
Conflict intensity
42
Playfulness
76
Brevity
41

Raw message-rate indicators
Humor markers 8.0% • Positive/praise 2.8% • Apology/repair 0.1% • Coordination 4.6% • Questions 7.2% • Meta/rules 4.6% • Frustration 2.2% • Adversarial 0.3% • Profanity 0.3%

#48 — albator

1,046 messages • 1,046 nonblank • 837 replays • 2025-02-19 to 2026-08-04 • Moderate confidence
Supportive Social TeammateMinimalist Signaler
Aliases observed: 2

In this dataset, albator presents primarily as a supportive social teammate with a secondary minimalist signaler pattern. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,046 chat messages across 837 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is very high in brevity relative to the top-100 cohort: messages average 1.4 words, and 89.9% are two words or fewer. Question/clarification language appears in 4.2% of nonblank messages, while game/server/meta language appears in 1.0%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and high on affiliative repair/support. Coordination vocabulary appears in 0.7% of messages and direct imperative openings in 0.2%; positive/praise markers appear in 26.8% and apology/self-correction markers in 3.1%.

Playfulness is low and conflict intensity is low. Laughter/joke markers occur in 0.2% of messages, explicit adversarial markers in 0.1%, frustration markers in 0.4%, and all-caps emphasis in 0.4%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is remarkably stable across the player's chronological message quartiles.

Evidence signature. Distinctive safe vocabulary/phrases include bb gn, oo oo, gn bb, oo ggs, pff, oo. Recurring clean message forms include “oo” (95×), “bb gn” (47×), “ggs gn” (27×), “mb” (17×), “ggs” (15×). The most frequent immediately adjacent chatters are york (220), esta (207), jose (197), johs (88); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair, low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while playfulness is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
17
Affiliative
87
Team-directive
11
Competitive
15
Question/meta
9
Conflict intensity
22
Playfulness
4
Brevity
94

Raw message-rate indicators
Humor markers 0.2% • Positive/praise 26.8% • Apology/repair 3.1% • Coordination 0.7% • Questions 4.2% • Meta/rules 1.0% • Frustration 0.4% • Adversarial 0.1% • Profanity 0.2%

#49 — han_yolo

1,009 messages • 1,009 nonblank • 457 replays • 2025-02-18 to 2025-10-30 • Moderate confidence
Very Terse Communicator
Aliases observed: 1

In this dataset, han_yolo presents primarily as a very terse communicator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 1,009 chat messages across 457 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.6 words, and 85.7% are two words or fewer. Question/clarification language appears in 3.1% of nonblank messages, while game/server/meta language appears in 1.2%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 1.1% of messages and direct imperative openings in 0.3%; positive/praise markers appear in 21.6% and apology/self-correction markers in 1.1%.

Playfulness is mid-range and conflict intensity is above average. Laughter/joke markers occur in 7.4% of messages, explicit adversarial markers in 0.2%, frustration markers in 5.6%, and all-caps emphasis in 1.9%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include buh, gtg sleep, allright, gn guys, ah ah, sleep gn. Recurring clean message forms include “ah” (30×), “omg” (25×), “ns” (19×), “n1” (19×), “ggs” (12×). The most frequent immediately adjacent chatters are york (231), esta (159), jose (133), decline (83); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
56
Affiliative
73
Team-directive
16
Competitive
57
Question/meta
12
Conflict intensity
66
Playfulness
46
Brevity
87

Raw message-rate indicators
Humor markers 7.4% • Positive/praise 21.6% • Apology/repair 1.1% • Coordination 1.1% • Questions 3.1% • Meta/rules 1.2% • Frustration 5.6% • Adversarial 0.2% • Profanity 2.1%

#50 — _bolognese

942 messages • 941 nonblank • 176 replays • 2026-01-21 to 2026-03-12 • Moderate confidence
Casual Banterer
Aliases observed: 3

In this dataset, _bolognese presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 942 chat messages across 176 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.6 words, and 68.5% are two words or fewer. Question/clarification language appears in 5.1% of nonblank messages, while game/server/meta language appears in 3.6%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 3.9% of messages and direct imperative openings in 1.5%; positive/praise markers appear in 4.7% and apology/self-correction markers in 2.9%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 3.1% of messages, explicit adversarial markers in 0.9%, frustration markers in 1.2%, and all-caps emphasis in 0.5%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include chi, exhibition, eas, yare, slendy, parser. Recurring clean message forms include “mb” (17×), “ns” (17×), “np” (11×), “wp” (6×), “ow” (6×). The most frequent immediately adjacent chatters are esta (315), york (106), jose (91), johs (83); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and team-directive, while competitive intensity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
50
Affiliative
41
Team-directive
66
Competitive
26
Question/meta
55
Conflict intensity
44
Playfulness
68
Brevity
64

Raw message-rate indicators
Humor markers 3.1% • Positive/praise 4.7% • Apology/repair 2.9% • Coordination 3.9% • Questions 5.1% • Meta/rules 3.6% • Frustration 1.2% • Adversarial 0.9% • Profanity 0.9%

#51 — waver

918 messages • 917 nonblank • 359 replays • 2025-04-21 to 2025-05-18 • Moderate confidence
Directive Tactician
Aliases observed: 1

In this dataset, waver presents primarily as a directive tactician. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 918 chat messages across 359 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 5.1 words, and 47.4% are two words or fewer. Question/clarification language appears in 9.1% of nonblank messages, while game/server/meta language appears in 3.5%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is very high on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 7.1% of messages and direct imperative openings in 1.7%; positive/praise markers appear in 18.2% and apology/self-correction markers in 1.4%.

Playfulness is above average and conflict intensity is above average. Laughter/joke markers occur in 4.8% of messages, explicit adversarial markers in 0.4%, frustration markers in 4.4%, and all-caps emphasis in 1.1%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include naa, o7, lads, lawl, rugby, rats. Recurring clean message forms include “ns” (23×), “o/” (13×), “o7” (9×), “wp” (8×), “gg wp” (6×). The most frequent immediately adjacent chatters are york (384), decline (131), jose (114), esta (109); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by team-directive and expressiveness, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
75
Affiliative
60
Team-directive
91
Competitive
63
Question/meta
68
Conflict intensity
70
Playfulness
64
Brevity
15

Raw message-rate indicators
Humor markers 4.8% • Positive/praise 18.2% • Apology/repair 1.4% • Coordination 7.1% • Questions 9.1% • Meta/rules 3.5% • Frustration 4.4% • Adversarial 0.4% • Profanity 3.8%

#52 — demoledor

911 messages • 911 nonblank • 656 replays • 2025-02-19 to 2026-09-22 • Moderate confidence
Supportive Social TeammateVery Terse Communicator
Aliases observed: 3

In this dataset, demoledor presents primarily as a supportive social teammate with a secondary very terse communicator pattern. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 911 chat messages across 656 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.6 words, and 86.9% are two words or fewer. Question/clarification language appears in 3.4% of nonblank messages, while game/server/meta language appears in 2.5%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and high on affiliative repair/support. Coordination vocabulary appears in 2.1% of messages and direct imperative openings in 0.5%; positive/praise markers appear in 10.5% and apology/self-correction markers in 3.8%.

Playfulness is low and conflict intensity is low. Laughter/joke markers occur in 0.7% of messages, explicit adversarial markers in 0.0%, frustration markers in 0.9%, and all-caps emphasis in 0.9%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include ggs ggs, se acabo, ggs hola, acabo, ggs np, tomorrow ggs. Recurring clean message forms include “ggs” (208×), “np” (26×), “mb” (18×), “y/y” (18×), “gn” (18×). The most frequent immediately adjacent chatters are york (221), esta (122), xx2 (95), jose (84); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair, low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while playfulness is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
16
Affiliative
81
Team-directive
22
Competitive
21
Question/meta
15
Conflict intensity
21
Playfulness
8
Brevity
89

Raw message-rate indicators
Humor markers 0.7% • Positive/praise 10.5% • Apology/repair 3.8% • Coordination 2.1% • Questions 3.4% • Meta/rules 2.5% • Frustration 0.9% • Adversarial 0.0% • Profanity 0.1%

#53 — goose

861 messages • 861 nonblank • 336 replays • 2025-02-18 to 2026-01-25 • Moderate confidence
Analytical Regular
Aliases observed: 14

In this dataset, goose presents primarily as a analytical regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 861 chat messages across 336 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 5.1 words, and 39.1% are two words or fewer. Question/clarification language appears in 10.8% of nonblank messages, while game/server/meta language appears in 4.5%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 5.8% of messages and direct imperative openings in 0.8%; positive/praise markers appear in 6.0% and apology/self-correction markers in 1.4%.

Playfulness is above average and conflict intensity is above average. Laughter/joke markers occur in 6.9% of messages, explicit adversarial markers in 0.5%, frustration markers in 3.5%, and all-caps emphasis in 4.9%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include sports app, real sports, dead dead, seori, g00se, ladder alive. Recurring clean message forms include “yo” (17×), “idk” (7×), “it might be dead” (6×), “:o” (4×), “gl hf” (4×). The most frequent immediately adjacent chatters are york (218), xx2 (126), jose (108), bran (85); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by competitive intensity and conflict intensity, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
70
Affiliative
57
Team-directive
61
Competitive
77
Question/meta
72
Conflict intensity
73
Playfulness
63
Brevity
8

Raw message-rate indicators
Humor markers 6.9% • Positive/praise 6.0% • Apology/repair 1.4% • Coordination 5.8% • Questions 10.8% • Meta/rules 4.5% • Frustration 3.5% • Adversarial 0.5% • Profanity 3.0%

#54 — _(|Mikesol|)

841 messages • 841 nonblank • 139 replays • 2025-02-18 to 2026-08-03 • Moderate confidence
Casual Banterer
Aliases observed: 1

In this dataset, _(|Mikesol|) presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 841 chat messages across 139 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 4.5 words, and 44.8% are two words or fewer. Question/clarification language appears in 12.5% of nonblank messages, while game/server/meta language appears in 3.2%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 6.9% of messages and direct imperative openings in 1.0%; positive/praise markers appear in 5.1% and apology/self-correction markers in 0.4%.

Playfulness is above average and conflict intensity is low. Laughter/joke markers occur in 12.6% of messages, explicit adversarial markers in 0.1%, frustration markers in 1.2%, and all-caps emphasis in 0.1%. Humor is a major social tool here and generally outweighs adversarial language.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include heyo, biking, t1, runescape, mayo, bike. Recurring clean message forms include “heyo” (31×), “rip” (12×), “haha” (9×), “n1” (7×), “mayo” (7×). The most frequent immediately adjacent chatters are woofy (154), twig (148), york (147), jose (116); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor, low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and team-directive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
70
Affiliative
38
Team-directive
71
Competitive
28
Question/meta
67
Conflict intensity
23
Playfulness
72
Brevity
14

Raw message-rate indicators
Humor markers 12.6% • Positive/praise 5.1% • Apology/repair 0.4% • Coordination 6.9% • Questions 12.5% • Meta/rules 3.2% • Frustration 1.2% • Adversarial 0.1% • Profanity 0.2%

#55 — neil

817 messages • 815 nonblank • 126 replays • 2025-02-27 to 2026-09-06 • Moderate confidence
High-Intensity Competitor
Aliases observed: 4

In this dataset, neil presents primarily as a high-intensity competitor. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 817 chat messages across 126 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.5 words, and 48.8% are two words or fewer. Question/clarification language appears in 12.8% of nonblank messages, while game/server/meta language appears in 4.0%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 4.0% of messages and direct imperative openings in 1.2%; positive/praise markers appear in 3.1% and apology/self-correction markers in 0.5%.

Playfulness is below average and conflict intensity is high. Laughter/joke markers occur in 1.6% of messages, explicit adversarial markers in 1.1%, frustration markers in 4.5%, and all-caps emphasis in 6.6%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include guys guys, yung lean, va fan, suger, yung, winrate. Recurring clean message forms include “hello” (18×), “guys” (12×), “ez” (7×), “big” (4×), “???” (4×). The most frequent immediately adjacent chatters are york (329), jaxx (194), johs (84), jose (78); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and competitive intensity, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
49
Affiliative
31
Team-directive
62
Competitive
83
Question/meta
64
Conflict intensity
86
Playfulness
36
Brevity
34

Raw message-rate indicators
Humor markers 1.6% • Positive/praise 3.1% • Apology/repair 0.5% • Coordination 4.0% • Questions 12.8% • Meta/rules 4.0% • Frustration 4.5% • Adversarial 1.1% • Profanity 3.2%

#56 — nosneros

816 messages • 816 nonblank • 288 replays • 2025-03-16 to 2026-02-24 • Moderate confidence
Balanced/Transactional Regular
Aliases observed: 1

In this dataset, nosneros presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 816 chat messages across 288 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.9 words, and 78.7% are two words or fewer. Question/clarification language appears in 8.0% of nonblank messages, while game/server/meta language appears in 1.1%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 1.6% of messages and direct imperative openings in 1.0%; positive/praise markers appear in 20.3% and apology/self-correction markers in 0.1%.

Playfulness is mid-range and conflict intensity is mid-range. Laughter/joke markers occur in 5.5% of messages, explicit adversarial markers in 0.1%, frustration markers in 2.6%, and all-caps emphasis in 2.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include greetings, sup nerds, agh, aw, hop, welp. Recurring clean message forms include “aw” (23×), “welp” (10×), “:)” (10×), “wow” (9×), “omg” (8×). The most frequent immediately adjacent chatters are york (180), jose (110), aer0gen (76), crazy (52); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
46
Affiliative
55
Team-directive
36
Competitive
44
Question/meta
26
Conflict intensity
48
Playfulness
45
Brevity
80

Raw message-rate indicators
Humor markers 5.5% • Positive/praise 20.3% • Apology/repair 0.1% • Coordination 1.6% • Questions 8.0% • Meta/rules 1.1% • Frustration 2.6% • Adversarial 0.1% • Profanity 1.2%

#57 — van

815 messages • 814 nonblank • 440 replays • 2025-02-19 to 2026-07-15 • Moderate confidence
Conversational Problem-Solver
Aliases observed: 1

In this dataset, van presents primarily as a conversational problem-solver. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 815 chat messages across 440 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 5.9 words, and 45.9% are two words or fewer. Question/clarification language appears in 7.6% of nonblank messages, while game/server/meta language appears in 15.0%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 6.9% of messages and direct imperative openings in 0.2%; positive/praise markers appear in 15.1% and apology/self-correction markers in 1.8%.

Playfulness is below average and conflict intensity is below average. Laughter/joke markers occur in 3.6% of messages, explicit adversarial markers in 0.4%, frustration markers in 2.0%, and all-caps emphasis in 0.1%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include restarting, azure, parser, clan chat, virginia, awhile. Recurring clean message forms include “oops” (15×), “ggs” (12×), “sigh” (6×), “rip” (6×), “ugh” (5×). The most frequent immediately adjacent chatters are york (199), esta (137), jose (71), johs (66); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and affiliative / supportive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
42
Affiliative
62
Team-directive
52
Competitive
43
Question/meta
69
Conflict intensity
29
Playfulness
36
Brevity
10

Raw message-rate indicators
Humor markers 3.6% • Positive/praise 15.1% • Apology/repair 1.8% • Coordination 6.9% • Questions 7.6% • Meta/rules 15.0% • Frustration 2.0% • Adversarial 0.4% • Profanity 0.0%

#58 — toma

787 messages • 787 nonblank • 165 replays • 2025-02-22 to 2026-03-14 • Moderate confidence
Casual Banterer
Aliases observed: 8

In this dataset, toma presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 787 chat messages across 165 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 2.8 words, and 60.6% are two words or fewer. Question/clarification language appears in 11.4% of nonblank messages, while game/server/meta language appears in 6.2%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 3.4% of messages and direct imperative openings in 2.0%; positive/praise markers appear in 3.8% and apology/self-correction markers in 1.0%.

Playfulness is above average and conflict intensity is above average. Laughter/joke markers occur in 6.0% of messages, explicit adversarial markers in 1.0%, frustration markers in 2.7%, and all-caps emphasis in 1.4%. Humor is a major social tool here and generally outweighs adversarial language.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include vipro, este, sik, ikea, sus sus, doh. Recurring clean message forms include “rip” (13×), “sus” (8×), “ez” (8×), “lets go” (6×), “doh” (6×). The most frequent immediately adjacent chatters are esta (181), york (87), jose (85), magduck (77); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement, social energy and humor. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and questioning / meta, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
58
Affiliative
32
Team-directive
68
Competitive
55
Question/meta
71
Conflict intensity
62
Playfulness
71
Brevity
54

Raw message-rate indicators
Humor markers 6.0% • Positive/praise 3.8% • Apology/repair 1.0% • Coordination 3.4% • Questions 11.4% • Meta/rules 6.2% • Frustration 2.7% • Adversarial 1.0% • Profanity 1.7%

#59 — goal

716 messages • 716 nonblank • 290 replays • 2025-03-21 to 2026-10-03 • Moderate confidence
Conversational Problem-Solver
Aliases observed: 1

In this dataset, goal presents primarily as a conversational problem-solver. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 716 chat messages across 290 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 5.1 words, and 36.0% are two words or fewer. Question/clarification language appears in 7.0% of nonblank messages, while game/server/meta language appears in 5.0%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 6.8% of messages and direct imperative openings in 0.6%; positive/praise markers appear in 4.1% and apology/self-correction markers in 1.4%.

Playfulness is mid-range and conflict intensity is mid-range. Laughter/joke markers occur in 4.3% of messages, explicit adversarial markers in 2.4%, frustration markers in 3.4%, and all-caps emphasis in 0.1%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include sushi, play mins, hottub, regularly, download, double randa. Recurring clean message forms include “mb” (4×), “not it” (4×), “fail” (4×), “ggs” (3×), “ah” (2×). The most frequent immediately adjacent chatters are york (176), poison (130), vipr (64), jose (63); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and competitive intensity, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
53
Affiliative
28
Team-directive
56
Competitive
58
Question/meta
64
Conflict intensity
58
Playfulness
48
Brevity
6

Raw message-rate indicators
Humor markers 4.3% • Positive/praise 4.1% • Apology/repair 1.4% • Coordination 6.8% • Questions 7.0% • Meta/rules 5.0% • Frustration 3.4% • Adversarial 2.4% • Profanity 1.7%

#60 — apathy

703 messages • 703 nonblank • 560 replays • 2025-02-19 to 2026-10-03 • Moderate confidence
Minimalist Signaler
Aliases observed: 4

In this dataset, apathy presents primarily as a minimalist signaler. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 703 chat messages across 560 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is very high in brevity relative to the top-100 cohort: messages average 1.0 words, and 89.0% are two words or fewer. Question/clarification language appears in 1.4% of nonblank messages, while game/server/meta language appears in 1.0%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 0.1% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 5.0% and apology/self-correction markers in 1.6%.

Playfulness is low and conflict intensity is low. Laughter/joke markers occur in 0.0% of messages, explicit adversarial markers in 0.0%, frustration markers in 0.1%, and all-caps emphasis in 0.3%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include allo, apa apa, eek, wasn't, whoops, apa. Recurring clean message forms include “:(” (104×), “apa bad” (21×), “;x” (13×), “wasn't me” (12×), “allo” (10×). The most frequent immediately adjacent chatters are jose (219), york (205), esta (76), rusty (72); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
36
Affiliative
57
Team-directive
5
Competitive
12
Question/meta
6
Conflict intensity
16
Playfulness
8
Brevity
94

Raw message-rate indicators
Humor markers 0.0% • Positive/praise 5.0% • Apology/repair 1.6% • Coordination 0.1% • Questions 1.4% • Meta/rules 1.0% • Frustration 0.1% • Adversarial 0.0% • Profanity 0.1%

#61 — don

681 messages • 681 nonblank • 104 replays • 2025-02-22 to 2026-06-07 • Moderate confidence
High-Intensity Competitor
Aliases observed: 1

In this dataset, don presents primarily as a high-intensity competitor. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 681 chat messages across 104 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.0 words, and 53.2% are two words or fewer. Question/clarification language appears in 14.1% of nonblank messages, while game/server/meta language appears in 2.6%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 4.8% of messages and direct imperative openings in 2.1%; positive/praise markers appear in 3.4% and apology/self-correction markers in 0.7%.

Playfulness is low and conflict intensity is above average. Laughter/joke markers occur in 0.1% of messages, explicit adversarial markers in 0.0%, frustration markers in 4.6%, and all-caps emphasis in 16.6%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include har, har har, epic def, epic epic, epic, jw. Recurring clean message forms include “def” (27×), “epic” (27×), “ns” (14×), “is don the best?” (9×), “n1” (8×). The most frequent immediately adjacent chatters are york (127), woofy (59), jose (59), esta (51); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by competitive intensity and team-directive, while playfulness is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
54
Affiliative
57
Team-directive
79
Competitive
93
Question/meta
48
Conflict intensity
60
Playfulness
12
Brevity
45

Raw message-rate indicators
Humor markers 0.1% • Positive/praise 3.4% • Apology/repair 0.7% • Coordination 4.8% • Questions 14.1% • Meta/rules 2.6% • Frustration 4.6% • Adversarial 0.0% • Profanity 1.2%

#62 — nikon

667 messages • 666 nonblank • 152 replays • 2025-02-18 to 2026-08-02 • Moderate confidence
Casual Banterer
Aliases observed: 1

In this dataset, nikon presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 667 chat messages across 152 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 2.7 words, and 64.0% are two words or fewer. Question/clarification language appears in 11.9% of nonblank messages, while game/server/meta language appears in 2.6%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 3.3% of messages and direct imperative openings in 0.6%; positive/praise markers appear in 12.8% and apology/self-correction markers in 1.7%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 6.3% of messages, explicit adversarial markers in 0.0%, frustration markers in 3.3%, and all-caps emphasis in 1.7%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include alty, pero, muy, ggs yall, bagel, hows goin. Recurring clean message forms include “wow” (11×), “ns” (7×), “haha” (5×), “hahaha” (5×), “yo!” (3×). The most frequent immediately adjacent chatters are york (316), twig (69), jose (69), lemyn (58); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and expressiveness, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
66
Affiliative
65
Team-directive
34
Competitive
53
Question/meta
54
Conflict intensity
44
Playfulness
66
Brevity
58

Raw message-rate indicators
Humor markers 6.3% • Positive/praise 12.8% • Apology/repair 1.7% • Coordination 3.3% • Questions 11.9% • Meta/rules 2.6% • Frustration 3.3% • Adversarial 0.0% • Profanity 1.1%

#63 — guardian

650 messages • 650 nonblank • 265 replays • 2025-02-18 to 2026-02-11 • Moderate confidence
On-Field CoordinatorMinimalist Signaler
Aliases observed: 1

In this dataset, guardian presents primarily as a on-field coordinator with a secondary minimalist signaler pattern. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 650 chat messages across 265 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is very high in brevity relative to the top-100 cohort: messages average 1.3 words, and 90.5% are two words or fewer. Question/clarification language appears in 15.7% of nonblank messages, while game/server/meta language appears in 1.8%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 5.7% of messages and direct imperative openings in 3.8%; positive/praise markers appear in 4.3% and apology/self-correction markers in 2.6%.

Playfulness is mid-range and conflict intensity is mid-range. Laughter/joke markers occur in 9.4% of messages, explicit adversarial markers in 0.0%, frustration markers in 3.1%, and all-caps emphasis in 2.2%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is noticeably variable across time, so the profile should be read as an average over changing phases.

Evidence signature. Distinctive safe vocabulary/phrases include iam, curse, helpppp, god pass, aha, aaaa. Recurring clean message forms include “my god” (29×), “??” (21×), “curse” (14×), “:(” (14×), “pass” (13×). The most frequent immediately adjacent chatters are york (98), jose (87), esta (75), rusty (56); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and team-directive, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
66
Affiliative
50
Team-directive
90
Competitive
50
Question/meta
32
Conflict intensity
46
Playfulness
48
Brevity
96

Raw message-rate indicators
Humor markers 9.4% • Positive/praise 4.3% • Apology/repair 2.6% • Coordination 5.7% • Questions 15.7% • Meta/rules 1.8% • Frustration 3.1% • Adversarial 0.0% • Profanity 1.1%

#64 — jikox

603 messages • 484 nonblank • 426 replays • 2025-02-19 to 2026-09-18 • Moderate confidence
Minimalist Signaler
Aliases observed: 1

In this dataset, jikox presents primarily as a minimalist signaler. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 603 chat messages across 426 replays, giving moderate confidence in recurring chat-style conclusions.

Communication is very high in brevity relative to the top-100 cohort: messages average 1.5 words, and 90.3% are two words or fewer. Question/clarification language appears in 1.0% of nonblank messages, while game/server/meta language appears in 0.4%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 1.0% of messages and direct imperative openings in 1.0%; positive/praise markers appear in 7.2% and apology/self-correction markers in 0.6%.

Playfulness is below average and conflict intensity is low. Laughter/joke markers occur in 4.1% of messages, explicit adversarial markers in 0.0%, frustration markers in 0.4%, and all-caps emphasis in 0.2%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The main behavioral pattern is fairly stable across time, with some shifts in tone or topic.

Evidence signature. Distinctive safe vocabulary/phrases include ggs gtg, ggs ns, ready ready, ns ggs, np ggs, eso. Recurring clean message forms include “ns” (87×), “ggs” (52×), “np” (40×), “ready” (11×), “nw” (8×). The most frequent immediately adjacent chatters are york (156), jose (126), jaxx (84), esta (54); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
24
Affiliative
65
Team-directive
35
Competitive
14
Question/meta
4
Conflict intensity
14
Playfulness
28
Brevity
94

Raw message-rate indicators
Humor markers 4.1% • Positive/praise 7.2% • Apology/repair 0.6% • Coordination 1.0% • Questions 1.0% • Meta/rules 0.4% • Frustration 0.4% • Adversarial 0.0% • Profanity 0.0%

#65 — biell

492 messages • 492 nonblank • 352 replays • 2025-02-19 to 2026-09-27 • Limited confidence
Cooperative Regular
Aliases observed: 1

In this dataset, biell presents primarily as a cooperative regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 492 chat messages across 352 replays, giving limited confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 5.0 words, and 49.6% are two words or fewer. Question/clarification language appears in 7.5% of nonblank messages, while game/server/meta language appears in 6.5%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 8.5% of messages and direct imperative openings in 0.2%; positive/praise markers appear in 4.3% and apology/self-correction markers in 2.0%.

Playfulness is low and conflict intensity is below average. Laughter/joke markers occur in 0.6% of messages, explicit adversarial markers in 0.2%, frustration markers in 2.6%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include np ggs, ggs np, ggs ggs, ladder needs, soil, ggs. Recurring clean message forms include “ggs” (53×), “np” (24×), “ns” (16×), “knee” (4×), “jaxx” (3×). The most frequent immediately adjacent chatters are york (156), jose (76), xx2 (44), crazy (42); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by affiliative / supportive and questioning / meta, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
46
Affiliative
66
Team-directive
56
Competitive
51
Question/meta
65
Conflict intensity
32
Playfulness
20
Brevity
20

Raw message-rate indicators
Humor markers 0.6% • Positive/praise 4.3% • Apology/repair 2.0% • Coordination 8.5% • Questions 7.5% • Meta/rules 6.5% • Frustration 2.6% • Adversarial 0.2% • Profanity 0.6%

#66 — jade

463 messages • 463 nonblank • 110 replays • 2025-02-22 to 2026-03-14 • Limited confidence
Conversational Problem-Solver
Aliases observed: 2

In this dataset, jade presents primarily as a conversational problem-solver. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 463 chat messages across 110 replays, giving limited confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 4.4 words, and 46.0% are two words or fewer. Question/clarification language appears in 12.1% of nonblank messages, while game/server/meta language appears in 5.8%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 7.6% of messages and direct imperative openings in 0.6%; positive/praise markers appear in 9.1% and apology/self-correction markers in 3.2%.

Playfulness is low and conflict intensity is low. Laughter/joke markers occur in 1.3% of messages, explicit adversarial markers in 0.0%, frustration markers in 0.6%, and all-caps emphasis in 1.1%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include mach1, df tracker, recoiless hc, hc recoiless, sanctum, play need. Recurring clean message forms include “not enough players to play, need 8.” (14×), “^.^” (13×), “o.o” (10×), “nt” (6×), “r3 ball_4cave, ball_4midnight, ball_4galatea” (5×). The most frequent immediately adjacent chatters are woofy (54), jose (52), york (48), don (47); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and team-directive, while playfulness is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
54
Affiliative
60
Team-directive
64
Competitive
46
Question/meta
66
Conflict intensity
20
Playfulness
14
Brevity
16

Raw message-rate indicators
Humor markers 1.3% • Positive/praise 9.1% • Apology/repair 3.2% • Coordination 7.6% • Questions 12.1% • Meta/rules 5.8% • Frustration 0.6% • Adversarial 0.0% • Profanity 0.0%

#67 — fluffy

453 messages • 453 nonblank • 143 replays • 2025-04-30 to 2025-08-30 • Limited confidence
Casual Banterer
Aliases observed: 2

In this dataset, fluffy presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 453 chat messages across 143 replays, giving limited confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 4.4 words, and 44.2% are two words or fewer. Question/clarification language appears in 14.6% of nonblank messages, while game/server/meta language appears in 2.6%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 3.5% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 5.3% and apology/self-correction markers in 1.1%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 5.5% of messages, explicit adversarial markers in 1.3%, frustration markers in 2.2%, and all-caps emphasis in 0.4%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include tarmac, dodd, quantum juice, radio, digits, category. Recurring clean message forms include “ggs” (7×), “xd” (6×), “mb” (3×), “uh oh” (2×), “haha” (2×). The most frequent immediately adjacent chatters are york (117), jose (73), bran (65), magduck (61); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and playfulness, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
59
Affiliative
39
Team-directive
26
Competitive
44
Question/meta
69
Conflict intensity
51
Playfulness
66
Brevity
14

Raw message-rate indicators
Humor markers 5.5% • Positive/praise 5.3% • Apology/repair 1.1% • Coordination 3.5% • Questions 14.6% • Meta/rules 2.6% • Frustration 2.2% • Adversarial 1.3% • Profanity 1.1%

#68 — falcon

441 messages • 440 nonblank • 166 replays • 2025-03-20 to 2025-04-07 • Limited confidence
Balanced/Transactional Regular
Aliases observed: 2

In this dataset, falcon presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 441 chat messages across 166 replays, giving limited confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.9 words, and 79.5% are two words or fewer. Question/clarification language appears in 8.0% of nonblank messages, while game/server/meta language appears in 4.1%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 1.8% of messages and direct imperative openings in 0.5%; positive/praise markers appear in 11.1% and apology/self-correction markers in 3.6%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 10.7% of messages, explicit adversarial markers in 0.7%, frustration markers in 1.8%, and all-caps emphasis in 0.5%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include xp, wow play, xp server, server need, play coop, hh. Recurring clean message forms include “wow” (12×), “np” (11×), “mb” (8×), “oo” (5×), “ggs” (5×). The most frequent immediately adjacent chatters are york (75), jose (62), decline (55), esta (48); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by brevity and playfulness, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
44
Affiliative
50
Team-directive
20
Competitive
27
Question/meta
41
Conflict intensity
40
Playfulness
60
Brevity
80

Raw message-rate indicators
Humor markers 10.7% • Positive/praise 11.1% • Apology/repair 3.6% • Coordination 1.8% • Questions 8.0% • Meta/rules 4.1% • Frustration 1.8% • Adversarial 0.7% • Profanity 0.5%

#69 — phyx

383 messages • 383 nonblank • 118 replays • 2025-11-15 to 2026-01-10 • Limited confidence
Cooperative Regular
Aliases observed: 3

In this dataset, phyx presents primarily as a cooperative regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 383 chat messages across 118 replays, giving limited confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 4.2 words, and 54.3% are two words or fewer. Question/clarification language appears in 8.9% of nonblank messages, while game/server/meta language appears in 2.6%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 5.7% of messages and direct imperative openings in 0.3%; positive/praise markers appear in 19.6% and apology/self-correction markers in 1.8%.

Playfulness is mid-range and conflict intensity is below average. Laughter/joke markers occur in 3.7% of messages, explicit adversarial markers in 0.0%, frustration markers in 2.9%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include gg's, haha fair, misread, would've, lool, woops. Recurring clean message forms include “ns” (7×), “lool” (4×), “woops” (3×), “gg's all” (3×), “ah okay” (2×). The most frequent immediately adjacent chatters are york (103), esta (48), alien (40), woofy (40); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by affiliative / supportive and questioning / meta, while conflict intensity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
42
Affiliative
67
Team-directive
49
Competitive
49
Question/meta
57
Conflict intensity
30
Playfulness
50
Brevity
32

Raw message-rate indicators
Humor markers 3.7% • Positive/praise 19.6% • Apology/repair 1.8% • Coordination 5.7% • Questions 8.9% • Meta/rules 2.6% • Frustration 2.9% • Adversarial 0.0% • Profanity 1.3%

#70 — _(: bol :)

378 messages • 378 nonblank • 71 replays • 2026-01-27 to 2026-03-02 • Limited confidence
Balanced/Transactional Regular
Aliases observed: 1

In this dataset, _(: bol :) presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 378 chat messages across 71 replays, giving limited confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.4 words, and 73.5% are two words or fewer. Question/clarification language appears in 2.6% of nonblank messages, while game/server/meta language appears in 2.4%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 2.6% of messages and direct imperative openings in 1.1%; positive/praise markers appear in 3.2% and apology/self-correction markers in 2.1%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 2.4% of messages, explicit adversarial markers in 0.0%, frustration markers in 4.2%, and all-caps emphasis in 0.5%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include eas, ayy, yare, wowo, hm, sticking. Recurring clean message forms include “np” (6×), “hm” (5×), “vn” (5×), “eas” (4×), “ow” (4×). The most frequent immediately adjacent chatters are poison (113), esta (108), york (69), ken (46); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by brevity and playfulness, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
42
Affiliative
54
Team-directive
44
Competitive
45
Question/meta
41
Conflict intensity
54
Playfulness
64
Brevity
72

Raw message-rate indicators
Humor markers 2.4% • Positive/praise 3.2% • Apology/repair 2.1% • Coordination 2.6% • Questions 2.6% • Meta/rules 2.4% • Frustration 4.2% • Adversarial 0.0% • Profanity 3.7%

#71 — _Paradigm

354 messages • 354 nonblank • 73 replays • 2025-02-22 to 2026-03-03 • Limited confidence
Task-Focused Teammate
Aliases observed: 2

In this dataset, _Paradigm presents primarily as a task-focused teammate. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 354 chat messages across 73 replays, giving limited confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 3.9 words, and 43.8% are two words or fewer. Question/clarification language appears in 12.1% of nonblank messages, while game/server/meta language appears in 3.7%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 5.9% of messages and direct imperative openings in 1.1%; positive/praise markers appear in 5.4% and apology/self-correction markers in 0.6%.

Playfulness is below average and conflict intensity is high. Laughter/joke markers occur in 0.8% of messages, explicit adversarial markers in 0.8%, frustration markers in 8.5%, and all-caps emphasis in 1.4%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include french, raja, chant, jax, dock, access. Recurring clean message forms include “aw” (6×), “wow” (6×), “sad” (4×), “wat” (3×), “gn all” (3×). The most frequent immediately adjacent chatters are jaxx (85), york (53), solqom (24), vesuvius (23); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and team-directive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
36
Affiliative
42
Team-directive
76
Competitive
75
Question/meta
65
Conflict intensity
86
Playfulness
28
Brevity
20

Raw message-rate indicators
Humor markers 0.8% • Positive/praise 5.4% • Apology/repair 0.6% • Coordination 5.9% • Questions 12.1% • Meta/rules 3.7% • Frustration 8.5% • Adversarial 0.8% • Profanity 6.5%

#72 — _ImTryingMyBestGG

316 messages • 316 nonblank • 29 replays • 2025-03-30 to 2025-04-19 • Limited confidence
Banter-Driven Socializer
Aliases observed: 1

In this dataset, _ImTryingMyBestGG presents primarily as a banter-driven socializer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 316 chat messages across 29 replays, giving limited confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 5.1 words, and 29.1% are two words or fewer. Question/clarification language appears in 6.3% of nonblank messages, while game/server/meta language appears in 1.3%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and low on affiliative repair/support. Coordination vocabulary appears in 7.0% of messages and direct imperative openings in 0.9%; positive/praise markers appear in 4.1% and apology/self-correction markers in 0.0%.

Playfulness is high and conflict intensity is mid-range. Laughter/joke markers occur in 12.0% of messages, explicit adversarial markers in 0.6%, frustration markers in 4.1%, and all-caps emphasis in 0.0%. Humor is a major social tool here and generally outweighs adversarial language.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include supressor, lmfaoooo, dombs, lmfao, xd lmfao, turbo. Recurring clean message forms include “xd” (6×), “lmfao” (5×), “lmfaoooo” (3×), “york” (2×), “nt” (2×). The most frequent immediately adjacent chatters are jeff (123), ken (46), falcon (25), xx2 (21); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and team-directive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
64
Affiliative
24
Team-directive
71
Competitive
46
Question/meta
55
Conflict intensity
52
Playfulness
87
Brevity
5

Raw message-rate indicators
Humor markers 12.0% • Positive/praise 4.1% • Apology/repair 0.0% • Coordination 7.0% • Questions 6.3% • Meta/rules 1.3% • Frustration 4.1% • Adversarial 0.6% • Profanity 1.6%

#73 — _bigguy

286 messages • 286 nonblank • 189 replays • 2025-04-05 to 2026-10-02 • Limited confidence
Supportive Social TeammateVery Terse Communicator
Aliases observed: 1

In this dataset, _bigguy presents primarily as a supportive social teammate with a secondary very terse communicator pattern. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 286 chat messages across 189 replays, giving limited confidence in recurring chat-style conclusions.

Communication is very high in brevity relative to the top-100 cohort: messages average 1.5 words, and 89.9% are two words or fewer. Question/clarification language appears in 4.9% of nonblank messages, while game/server/meta language appears in 1.0%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and very high on affiliative repair/support. Coordination vocabulary appears in 1.7% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 43.0% and apology/self-correction markers in 6.3%.

Playfulness is below average and conflict intensity is low. Laughter/joke markers occur in 3.8% of messages, explicit adversarial markers in 0.0%, frustration markers in 1.4%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include crap, noooo, kk, ns sup, sup hows, mb. Recurring clean message forms include “mb” (11×), “ns” (7×), “1 more” (7×), “ggs” (6×), “crap!” (5×). The most frequent immediately adjacent chatters are york (80), jose (74), esta (42), johs (22); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair, low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by affiliative / supportive and brevity, while competitive intensity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
41
Affiliative
96
Team-directive
12
Competitive
12
Question/meta
12
Conflict intensity
14
Playfulness
25
Brevity
92

Raw message-rate indicators
Humor markers 3.8% • Positive/praise 43.0% • Apology/repair 6.3% • Coordination 1.7% • Questions 4.9% • Meta/rules 1.0% • Frustration 1.4% • Adversarial 0.0% • Profanity 0.0%

#74 — _Be Kaind, rewind

281 messages • 281 nonblank • 62 replays • 2026-08-27 to 2026-09-22 • Limited confidence
Minimalist Signaler
Aliases observed: 1

In this dataset, _Be Kaind, rewind presents primarily as a minimalist signaler. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 281 chat messages across 62 replays, giving limited confidence in recurring chat-style conclusions.

Communication is very high in brevity relative to the top-100 cohort: messages average 1.4 words, and 90.4% are two words or fewer. Question/clarification language appears in 2.8% of nonblank messages, while game/server/meta language appears in 0.4%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 0.7% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 20.6% and apology/self-correction markers in 1.1%.

Playfulness is low and conflict intensity is below average. Laughter/joke markers occur in 1.4% of messages, explicit adversarial markers in 0.4%, frustration markers in 0.0%, and all-caps emphasis in 0.7%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include ghj, sn, bs ns, ns ns, nw ns, np gj. Recurring clean message forms include “ns” (26×), “np” (11×), “gj” (6×), “nt” (5×), “nvm” (4×). The most frequent immediately adjacent chatters are jose (72), poison (58), kneegrow (36), jaxx (34); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
26
Affiliative
48
Team-directive
7
Competitive
16
Question/meta
6
Conflict intensity
26
Playfulness
12
Brevity
95

Raw message-rate indicators
Humor markers 1.4% • Positive/praise 20.6% • Apology/repair 1.1% • Coordination 0.7% • Questions 2.8% • Meta/rules 0.4% • Frustration 0.0% • Adversarial 0.4% • Profanity 0.0%

#75 — _deangelos

270 messages • 270 nonblank • 6 replays • 2025-05-29 to 2025-06-10 • Limited confidence
Conversational Problem-Solver
Aliases observed: 1

In this dataset, _deangelos presents primarily as a conversational problem-solver. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 270 chat messages across 6 replays, giving limited confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 5.3 words, and 32.6% are two words or fewer. Question/clarification language appears in 24.4% of nonblank messages, while game/server/meta language appears in 3.3%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 9.6% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 3.0% and apology/self-correction markers in 1.9%.

Playfulness is low and conflict intensity is low. Laughter/joke markers occur in 1.1% of messages, explicit adversarial markers in 0.0%, frustration markers in 1.9%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include spurs, arsenal, liverpool, pep, timed, uk. Recurring clean message forms include “:d” (15×), “right yeah” (4×), “uk” (3×), “ok cool” (2×), “for real?” (2×). The most frequent immediately adjacent chatters are slight (237), york (74), crazy (46), zz (23); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and team-directive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
40
Affiliative
45
Team-directive
53
Competitive
43
Question/meta
70
Conflict intensity
20
Playfulness
24
Brevity
4

Raw message-rate indicators
Humor markers 1.1% • Positive/praise 3.0% • Apology/repair 1.9% • Coordination 9.6% • Questions 24.4% • Meta/rules 3.3% • Frustration 1.9% • Adversarial 0.0% • Profanity 0.4%

#76 — _dominik.dubovec103

269 messages • 268 nonblank • 59 replays • 2025-10-19 to 2025-11-08 • Limited confidence
Balanced/Transactional Regular
Aliases observed: 1

In this dataset, _dominik.dubovec103 presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 269 chat messages across 59 replays, giving limited confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 2.8 words, and 64.9% are two words or fewer. Question/clarification language appears in 8.2% of nonblank messages, while game/server/meta language appears in 3.0%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 4.1% of messages and direct imperative openings in 1.1%; positive/praise markers appear in 19.0% and apology/self-correction markers in 1.1%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 13.8% of messages, explicit adversarial markers in 0.0%, frustration markers in 5.2%, and all-caps emphasis in 0.4%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include miranda kills, helldivers, xd xd, miranda, need kills, xd. Recurring clean message forms include “xd” (5×), “nice one” (3×), “hehe” (3×), “:d” (3×), “heh” (2×). The most frequent immediately adjacent chatters are york (99), crazy (45), jose (44), esta (34); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by competitive intensity and affiliative / supportive, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
45
Affiliative
67
Team-directive
61
Competitive
68
Question/meta
42
Conflict intensity
57
Playfulness
61
Brevity
58

Raw message-rate indicators
Humor markers 13.8% • Positive/praise 19.0% • Apology/repair 1.1% • Coordination 4.1% • Questions 8.2% • Meta/rules 3.0% • Frustration 5.2% • Adversarial 0.0% • Profanity 4.5%

#77 — _[GiveWell.org]ABlank

258 messages • 258 nonblank • 87 replays • 2025-02-23 to 2026-10-03 • Limited confidence
Analytical Regular
Aliases observed: 1

In this dataset, _[GiveWell.org]ABlank presents primarily as a analytical regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 258 chat messages across 87 replays, giving limited confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 4.2 words, and 58.5% are two words or fewer. Question/clarification language appears in 14.7% of nonblank messages, while game/server/meta language appears in 12.0%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 5.8% of messages and direct imperative openings in 0.8%; positive/praise markers appear in 19.8% and apology/self-correction markers in 0.8%.

Playfulness is mid-range and conflict intensity is mid-range. Laughter/joke markers occur in 7.0% of messages, explicit adversarial markers in 0.0%, frustration markers in 7.0%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include howdy howdy, howdy, baking, play random, random, pubs. Recurring clean message forms include “good game” (21×), “howdy” (10×), “nice shot” (8×), “baking” (5×), “:joy:” (2×). The most frequent immediately adjacent chatters are york (97), xx2 (74), jose (25), esta (24); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and affiliative / supportive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
63
Affiliative
67
Team-directive
60
Competitive
52
Question/meta
73
Conflict intensity
51
Playfulness
52
Brevity
35

Raw message-rate indicators
Humor markers 7.0% • Positive/praise 19.8% • Apology/repair 0.8% • Coordination 5.8% • Questions 14.7% • Meta/rules 12.0% • Frustration 7.0% • Adversarial 0.0% • Profanity 3.1%

#78 — _prunejuice

258 messages • 258 nonblank • 55 replays • 2025-03-06 to 2026-09-07 • Limited confidence
Combative Competitor
Aliases observed: 6

In this dataset, _prunejuice presents primarily as a combative competitor. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 258 chat messages across 55 replays, giving limited confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 3.7 words, and 48.1% are two words or fewer. Question/clarification language appears in 12.8% of nonblank messages, while game/server/meta language appears in 3.1%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and low on affiliative repair/support. Coordination vocabulary appears in 3.9% of messages and direct imperative openings in 1.6%; positive/praise markers appear in 0.4% and apology/self-correction markers in 0.0%.

Playfulness is low and conflict intensity is very high. Laughter/joke markers occur in 0.0% of messages, explicit adversarial markers in 5.4%, frustration markers in 11.6%, and all-caps emphasis in 46.1%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include prune, frail, owned, ledow, clef, yer. Recurring clean message forms include “fu” (11×), “owned” (11×), “clef” (6×), “prune” (4×). The most frequent immediately adjacent chatters are york (104), esta (63), johs (22), xx2 (6); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and competitive intensity, while playfulness is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
54
Affiliative
12
Team-directive
66
Competitive
72
Question/meta
55
Conflict intensity
100
Playfulness
11
Brevity
28

Raw message-rate indicators
Humor markers 0.0% • Positive/praise 0.4% • Apology/repair 0.0% • Coordination 3.9% • Questions 12.8% • Meta/rules 3.1% • Frustration 11.6% • Adversarial 5.4% • Profanity 10.5%

#79 — nick

228 messages • 228 nonblank • 82 replays • 2025-12-22 to 2026-03-14 • Limited confidence
Task-Focused Teammate
Aliases observed: 3

In this dataset, nick presents primarily as a task-focused teammate. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 228 chat messages across 82 replays, giving limited confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 2.6 words, and 63.6% are two words or fewer. Question/clarification language appears in 17.5% of nonblank messages, while game/server/meta language appears in 4.4%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 5.3% of messages and direct imperative openings in 1.3%; positive/praise markers appear in 7.0% and apology/self-correction markers in 0.4%.

Playfulness is below average and conflict intensity is mid-range. Laughter/joke markers occur in 2.6% of messages, explicit adversarial markers in 0.4%, frustration markers in 3.1%, and all-caps emphasis in 1.8%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include rdy, cursor, cryptic, play playing, small, tourny. Recurring clean message forms include “ggs” (2×), “rdy?” (2×), “tourn” (2×), “:/” (1×), “sup esta” (1×). The most frequent immediately adjacent chatters are toma (43), york (40), jose (32), esta (24); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by team-directive and questioning / meta, while playfulness is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
42
Affiliative
46
Team-directive
74
Competitive
45
Question/meta
64
Conflict intensity
59
Playfulness
39
Brevity
60

Raw message-rate indicators
Humor markers 2.6% • Positive/praise 7.0% • Apology/repair 0.4% • Coordination 5.3% • Questions 17.5% • Meta/rules 4.4% • Frustration 3.1% • Adversarial 0.4% • Profanity 1.8%

#80 — stam

219 messages • 219 nonblank • 84 replays • 2025-05-10 to 2026-08-10 • Limited confidence
Cooperative Regular
Aliases observed: 1

In this dataset, stam presents primarily as a cooperative regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 219 chat messages across 84 replays, giving limited confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 3.3 words, and 64.4% are two words or fewer. Question/clarification language appears in 9.6% of nonblank messages, while game/server/meta language appears in 5.9%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 2.7% of messages and direct imperative openings in 0.5%; positive/praise markers appear in 13.7% and apology/self-correction markers in 3.7%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 5.5% of messages, explicit adversarial markers in 0.5%, frustration markers in 3.7%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include rofl, stylish, resolution, cmon, fired, kd. Recurring clean message forms include “rofl” (7×), “malakaaa” (3×), “mb” (3×), “works” (2×), “f me” (2×). The most frequent immediately adjacent chatters are johs (43), york (43), jose (34), esta (28); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by questioning / meta and affiliative / supportive, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
42
Affiliative
66
Team-directive
24
Competitive
52
Question/meta
66
Conflict intensity
46
Playfulness
60
Brevity
52

Raw message-rate indicators
Humor markers 5.5% • Positive/praise 13.7% • Apology/repair 3.7% • Coordination 2.7% • Questions 9.6% • Meta/rules 5.9% • Frustration 3.7% • Adversarial 0.5% • Profanity 1.4%

#81 — infi

214 messages • 207 nonblank • 117 replays • 2025-05-16 to 2025-08-08 • Limited confidence
High-Intensity Competitor
Aliases observed: 1

In this dataset, infi presents primarily as a high-intensity competitor. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 214 chat messages across 117 replays, giving limited confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 2.0 words, and 74.4% are two words or fewer. Question/clarification language appears in 10.1% of nonblank messages, while game/server/meta language appears in 2.4%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 6.8% of messages and direct imperative openings in 1.0%; positive/praise markers appear in 2.4% and apology/self-correction markers in 0.0%.

Playfulness is above average and conflict intensity is high. Laughter/joke markers occur in 19.3% of messages, explicit adversarial markers in 0.0%, frustration markers in 6.8%, and all-caps emphasis in 30.9%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include click click, rofl, click, rolf, whos, rocket league. Recurring clean message forms include “rofl” (6×), “goal” (3×), “rof” (2×), “rolf” (2×), “xd” (2×). The most frequent immediately adjacent chatters are york (43), jaxx (37), jose (23), xx2 (20); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by competitive intensity and brevity, while affiliative / supportive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
74
Affiliative
35
Team-directive
70
Competitive
88
Question/meta
35
Conflict intensity
76
Playfulness
61
Brevity
77

Raw message-rate indicators
Humor markers 19.3% • Positive/praise 2.4% • Apology/repair 0.0% • Coordination 6.8% • Questions 10.1% • Meta/rules 2.4% • Frustration 6.8% • Adversarial 0.0% • Profanity 4.3%

#82 — _lekai

197 messages • 197 nonblank • 39 replays • 2025-04-29 to 2026-09-26 • Limited confidence
Supportive Social TeammateMinimalist Signaler
Aliases observed: 1

In this dataset, _lekai presents primarily as a supportive social teammate with a secondary minimalist signaler pattern. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 197 chat messages across 39 replays, giving limited confidence in recurring chat-style conclusions.

Communication is very high in brevity relative to the top-100 cohort: messages average 1.5 words, and 91.4% are two words or fewer. Question/clarification language appears in 2.5% of nonblank messages, while game/server/meta language appears in 0.0%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and high on affiliative repair/support. Coordination vocabulary appears in 0.5% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 20.8% and apology/self-correction markers in 2.0%.

Playfulness is low and conflict intensity is low. Laughter/joke markers occur in 0.5% of messages, explicit adversarial markers in 0.0%, frustration markers in 0.0%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include bns, hs, ns gj, nuts, ns, gj. Recurring clean message forms include “ns” (15×), “gj” (6×), “np” (5×), “mb” (4×), “nuts” (4×). The most frequent immediately adjacent chatters are york (83), jose (39), johs (24), derek (17); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair, low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
27
Affiliative
83
Team-directive
5
Competitive
7
Question/meta
6
Conflict intensity
9
Playfulness
8
Brevity
95

Raw message-rate indicators
Humor markers 0.5% • Positive/praise 20.8% • Apology/repair 2.0% • Coordination 0.5% • Questions 2.5% • Meta/rules 0.0% • Frustration 0.0% • Adversarial 0.0% • Profanity 0.0%

#83 — _pien.mimi

191 messages • 191 nonblank • 30 replays • 2026-09-17 to 2026-09-22 • Limited confidence
High-Energy Communicator
Aliases observed: 2

In this dataset, _pien.mimi presents primarily as a high-energy communicator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 191 chat messages across 30 replays, giving limited confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 3.9 words, and 44.5% are two words or fewer. Question/clarification language appears in 9.4% of nonblank messages, while game/server/meta language appears in 4.7%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 4.2% of messages and direct imperative openings in 1.0%; positive/praise markers appear in 6.3% and apology/self-correction markers in 3.1%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 8.4% of messages, explicit adversarial markers in 0.0%, frustration markers in 2.6%, and all-caps emphasis in 3.7%. Humor is a major social tool here and generally outweighs adversarial language.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include exp, glhf, hiya, alr, south america, bi. Recurring clean message forms include “glhf!” (8×), “glhf” (4×), “hiya” (4×), “ggs!” (2×), “mb” (2×). The most frequent immediately adjacent chatters are poison (51), lemyn (36), zz (29), vipr (23); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement, social energy and humor. The main interaction risk is that high-intensity presentation can amplify disagreements. Overall, the profile is driven most strongly by expressiveness and playfulness, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
79
Affiliative
61
Team-directive
58
Competitive
59
Question/meta
70
Conflict intensity
42
Playfulness
74
Brevity
20

Raw message-rate indicators
Humor markers 8.4% • Positive/praise 6.3% • Apology/repair 3.1% • Coordination 4.2% • Questions 9.4% • Meta/rules 4.7% • Frustration 2.6% • Adversarial 0.0% • Profanity 0.5%

#84 — chelsea

187 messages • 187 nonblank • 44 replays • 2025-03-04 to 2025-08-22 • Limited confidence
Banter-Driven SocializerVery Terse Communicator
Aliases observed: 4

In this dataset, chelsea presents primarily as a banter-driven socializer with a secondary very terse communicator pattern. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 187 chat messages across 44 replays, giving limited confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.8 words, and 82.4% are two words or fewer. Question/clarification language appears in 7.0% of nonblank messages, while game/server/meta language appears in 2.1%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and high on affiliative repair/support. Coordination vocabulary appears in 0.0% of messages and direct imperative openings in 0.5%; positive/praise markers appear in 4.8% and apology/self-correction markers in 3.2%.

Playfulness is high and conflict intensity is above average. Laughter/joke markers occur in 10.7% of messages, explicit adversarial markers in 0.0%, frustration markers in 5.9%, and all-caps emphasis in 2.7%. Humor is a major social tool here and generally outweighs adversarial language.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include xdd, mt, hello guys, xd, nanon, sim. Recurring clean message forms include “xd” (7×), “xdd” (6×), “hello” (3×), “noo” (2×), “ops” (2×). The most frequent immediately adjacent chatters are esta (33), _Nanon (25), derek (22), guardian (17); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair, social energy and humor. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by playfulness and brevity, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
46
Affiliative
77
Team-directive
13
Competitive
57
Question/meta
41
Conflict intensity
64
Playfulness
88
Brevity
85

Raw message-rate indicators
Humor markers 10.7% • Positive/praise 4.8% • Apology/repair 3.2% • Coordination 0.0% • Questions 7.0% • Meta/rules 2.1% • Frustration 5.9% • Adversarial 0.0% • Profanity 2.7%

#85 — shl

177 messages • 177 nonblank • 21 replays • 2025-03-26 to 2026-09-10 • Limited confidence
Balanced/Transactional Regular
Aliases observed: 2

In this dataset, shl presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 177 chat messages across 21 replays, giving limited confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 4.2 words, and 44.6% are two words or fewer. Question/clarification language appears in 10.7% of nonblank messages, while game/server/meta language appears in 1.1%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 0.6% of messages and direct imperative openings in 2.3%; positive/praise markers appear in 7.3% and apology/self-correction markers in 0.6%.

Playfulness is below average and conflict intensity is below average. Laughter/joke markers occur in 2.3% of messages, explicit adversarial markers in 0.0%, frustration markers in 2.3%, and all-caps emphasis in 2.3%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include gpt, invented, legend, make alti, ggwp, destroy. Recurring clean message forms include “:)” (3×), “6v6” (2×), “legends never die” (2×), “ggwp” (2×), “dem0” (2×). The most frequent immediately adjacent chatters are zz (52), demoledor (38), york (25), jaxx (8); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by expressiveness and affiliative / supportive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
64
Affiliative
60
Team-directive
50
Competitive
52
Question/meta
52
Conflict intensity
39
Playfulness
36
Brevity
17

Raw message-rate indicators
Humor markers 2.3% • Positive/praise 7.3% • Apology/repair 0.6% • Coordination 0.6% • Questions 10.7% • Meta/rules 1.1% • Frustration 2.3% • Adversarial 0.0% • Profanity 0.6%

#86 — malacats

142 messages • 142 nonblank • 18 replays • 2025-11-15 to 2026-01-08 • Low confidence
Balanced/Transactional Regular
Aliases observed: 1

In this dataset, malacats presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 142 chat messages across 18 replays, giving low confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.6 words, and 68.3% are two words or fewer. Question/clarification language appears in 13.4% of nonblank messages, while game/server/meta language appears in 1.4%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 2.1% of messages and direct imperative openings in 0.7%; positive/praise markers appear in 2.8% and apology/self-correction markers in 0.0%.

Playfulness is below average and conflict intensity is above average. Laughter/joke markers occur in 2.8% of messages, explicit adversarial markers in 0.0%, frustration markers in 4.2%, and all-caps emphasis in 14.8%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include baes, baby baes, aw aw, aw, whore, use acid. Recurring clean message forms include “aw” (20×), “mad” (6×), “hi!” (4×), “luck” (4×), “who” (3×). The most frequent immediately adjacent chatters are jaxx (45), zz (37), york (31), esta (18); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by competitive intensity and expressiveness, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
71
Affiliative
51
Team-directive
29
Competitive
77
Question/meta
43
Conflict intensity
66
Playfulness
34
Brevity
64

Raw message-rate indicators
Humor markers 2.8% • Positive/praise 2.8% • Apology/repair 0.0% • Coordination 2.1% • Questions 13.4% • Meta/rules 1.4% • Frustration 4.2% • Adversarial 0.0% • Profanity 2.8%

#87 — payne

121 messages • 121 nonblank • 78 replays • 2025-02-19 to 2026-03-14 • Low confidence
Cooperative Regular
Aliases observed: 3

In this dataset, payne presents primarily as a cooperative regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 121 chat messages across 78 replays, giving low confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 2.7 words, and 59.5% are two words or fewer. Question/clarification language appears in 6.6% of nonblank messages, while game/server/meta language appears in 4.1%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 2.5% of messages and direct imperative openings in 0.8%; positive/praise markers appear in 4.1% and apology/self-correction markers in 1.7%.

Playfulness is low and conflict intensity is low. Laughter/joke markers occur in 1.7% of messages, explicit adversarial markers in 0.0%, frustration markers in 0.8%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include ggs yall, ggs ggs, yall, tt, ggs, best best. Recurring clean message forms include “ggs” (14×), “ggs yall” (7×), “ready” (3×), “cya” (2×), “yo” (2×). The most frequent immediately adjacent chatters are jose (20), york (18), woofy (17), esta (11); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by affiliative / supportive and brevity, while conflict intensity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
28
Affiliative
68
Team-directive
33
Competitive
34
Question/meta
41
Conflict intensity
18
Playfulness
22
Brevity
56

Raw message-rate indicators
Humor markers 1.7% • Positive/praise 4.1% • Apology/repair 1.7% • Coordination 2.5% • Questions 6.6% • Meta/rules 4.1% • Frustration 0.8% • Adversarial 0.0% • Profanity 0.8%

#88 — _aioli engineer

116 messages • 116 nonblank • 6 replays • 2025-04-06 to 2025-05-13 • Low confidence
On-Field Coordinator
Aliases observed: 2

In this dataset, _aioli engineer presents primarily as a on-field coordinator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 116 chat messages across 6 replays, giving low confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 4.9 words, and 33.6% are two words or fewer. Question/clarification language appears in 10.3% of nonblank messages, while game/server/meta language appears in 2.6%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is very high on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 6.9% of messages and direct imperative openings in 2.6%; positive/praise markers appear in 2.6% and apology/self-correction markers in 0.9%.

Playfulness is below average and conflict intensity is low. Laughter/joke markers occur in 3.4% of messages, explicit adversarial markers in 0.0%, frustration markers in 0.9%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include it's supposed, superloopy, cone, cursor, rotate, plane it's. Recurring clean message forms include “hello cffourie” (1×), “welcome to the world's largest community o...” (1×), “i hope u enjoy ur stay” (1×), “juked” (1×), “ups” (1×). The most frequent immediately adjacent chatters are ken (82), woofy (18), esta (15), pacattack (8); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling, low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by team-directive and questioning / meta, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
36
Affiliative
53
Team-directive
94
Competitive
30
Question/meta
55
Conflict intensity
18
Playfulness
34
Brevity
8

Raw message-rate indicators
Humor markers 3.4% • Positive/praise 2.6% • Apology/repair 0.9% • Coordination 6.9% • Questions 10.3% • Meta/rules 2.6% • Frustration 0.9% • Adversarial 0.0% • Profanity 0.9%

#89 — _x.org

112 messages • 112 nonblank • 13 replays • 2025-04-29 to 2026-05-16 • Low confidence
Casual Banterer
Aliases observed: 1

In this dataset, _x.org presents primarily as a casual banterer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 112 chat messages across 13 replays, giving low confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 3.9 words, and 47.3% are two words or fewer. Question/clarification language appears in 16.1% of nonblank messages, while game/server/meta language appears in 1.8%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 4.5% of messages and direct imperative openings in 1.8%; positive/praise markers appear in 4.5% and apology/self-correction markers in 0.0%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 3.6% of messages, explicit adversarial markers in 0.0%, frustration markers in 4.5%, and all-caps emphasis in 0.9%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include ingbo, andy, flb, online, estarossa, gtg sleep. Recurring clean message forms include “welp” (1×), “go 6vs6” (1×), “what coop?” (1×), “as long as few more come” (1×). The most frequent immediately adjacent chatters are york (93), esta (18), jose (15), bob (8); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling, active questioning and system/meta engagement. The main interaction risk is that directive calls may land as commanding rather than collaborative. Overall, the profile is driven most strongly by team-directive and questioning / meta, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
40
Affiliative
32
Team-directive
75
Competitive
49
Question/meta
71
Conflict intensity
60
Playfulness
68
Brevity
22

Raw message-rate indicators
Humor markers 3.6% • Positive/praise 4.5% • Apology/repair 0.0% • Coordination 4.5% • Questions 16.1% • Meta/rules 1.8% • Frustration 4.5% • Adversarial 0.0% • Profanity 5.4%

#90 — patron

110 messages • 110 nonblank • 53 replays • 2025-04-10 to 2025-06-11 • Low confidence
Banter-Driven Socializer
Aliases observed: 2

In this dataset, patron presents primarily as a banter-driven socializer. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 110 chat messages across 53 replays, giving low confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 2.9 words, and 53.6% are two words or fewer. Question/clarification language appears in 5.5% of nonblank messages, while game/server/meta language appears in 1.8%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 1.8% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 8.2% and apology/self-correction markers in 0.9%.

Playfulness is high and conflict intensity is mid-range. Laughter/joke markers occur in 6.4% of messages, explicit adversarial markers in 0.9%, frustration markers in 2.7%, and all-caps emphasis in 0.0%. Humor is a major social tool here and generally outweighs adversarial language.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include okc, wolves, yee, yrs, retire, tos. Recurring clean message forms include “ggs” (4×), “yee” (2×), “those were my first games in yrs” (1×), “can we please do 1 more” (1×), “thank you” (1×). The most frequent immediately adjacent chatters are york (59), jose (20), xx2 (10), zz (9); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are social energy and humor. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and conflict intensity, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
35
Affiliative
40
Team-directive
12
Competitive
39
Question/meta
46
Conflict intensity
50
Playfulness
83
Brevity
48

Raw message-rate indicators
Humor markers 6.4% • Positive/praise 8.2% • Apology/repair 0.9% • Coordination 1.8% • Questions 5.5% • Meta/rules 1.8% • Frustration 2.7% • Adversarial 0.9% • Profanity 1.8%

#91 — _Wokkocher

101 messages • 101 nonblank • 36 replays • 2026-01-08 to 2026-03-21 • Low confidence
Questioning/Meta Analyst
Aliases observed: 1

In this dataset, _Wokkocher presents primarily as a questioning/meta analyst. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 101 chat messages across 36 replays, giving low confidence in recurring chat-style conclusions.

Communication is below average in brevity relative to the top-100 cohort: messages average 4.1 words, and 54.5% are two words or fewer. Question/clarification language appears in 17.8% of nonblank messages, while game/server/meta language appears in 6.9%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 3.0% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 1.0% and apology/self-correction markers in 2.0%.

Playfulness is above average and conflict intensity is below average. Laughter/joke markers occur in 4.0% of messages, explicit adversarial markers in 0.0%, frustration markers in 2.0%, and all-caps emphasis in 2.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include meaning, phlex, isnt dead, thx, play whats, date. Recurring clean message forms include “omg” (2×), “ur right” (1×), “i wonder this game isnt dead” (1×), “true” (1×), “i always read frozen water...” (1×). The most frequent immediately adjacent chatters are johs (30), esta (17), poison (14), woofy (13); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement, low-conflict presentation. The main interaction risk is that meta discussion can pull attention away from immediate play. Overall, the profile is driven most strongly by questioning / meta and expressiveness, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
65
Affiliative
63
Team-directive
18
Competitive
44
Question/meta
85
Conflict intensity
32
Playfulness
60
Brevity
34

Raw message-rate indicators
Humor markers 4.0% • Positive/praise 1.0% • Apology/repair 2.0% • Coordination 3.0% • Questions 17.8% • Meta/rules 6.9% • Frustration 2.0% • Adversarial 0.0% • Profanity 0.0%

#92 — xochis

100 messages • 98 nonblank • 65 replays • 2025-03-01 to 2026-01-25 • Low confidence
Balanced/Transactional Regular
Aliases observed: 2

In this dataset, xochis presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 100 chat messages across 65 replays, giving low confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.8 words, and 77.6% are two words or fewer. Question/clarification language appears in 7.1% of nonblank messages, while game/server/meta language appears in 2.0%. Lexical variety is below average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 1.0% of messages and direct imperative openings in 1.0%; positive/praise markers appear in 0.0% and apology/self-correction markers in 0.0%.

Playfulness is below average and conflict intensity is low. Laughter/joke markers occur in 4.1% of messages, explicit adversarial markers in 0.0%, frustration markers in 1.0%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include se acabo, acabo, dormir, se, que, era. Recurring clean message forms include “banca” (3×), “:)” (3×), “se acabo” (3×), “pinche maliya” (3×), “:(” (2×). The most frequent immediately adjacent chatters are demoledor (26), york (19), jose (18), zz (8); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while conflict intensity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
18
Affiliative
46
Team-directive
34
Competitive
17
Question/meta
28
Conflict intensity
12
Playfulness
38
Brevity
81

Raw message-rate indicators
Humor markers 4.1% • Positive/praise 0.0% • Apology/repair 0.0% • Coordination 1.0% • Questions 7.1% • Meta/rules 2.0% • Frustration 1.0% • Adversarial 0.0% • Profanity 0.0%

#93 — bamboo

96 messages • 95 nonblank • 60 replays • 2025-02-19 to 2026-09-22 • Low confidence
Cooperative Regular
Aliases observed: 3

In this dataset, bamboo presents primarily as a cooperative regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 96 chat messages across 60 replays, giving low confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.5 words, and 69.5% are two words or fewer. Question/clarification language appears in 10.5% of nonblank messages, while game/server/meta language appears in 4.2%. Lexical variety is high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is above average on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 3.2% of messages and direct imperative openings in 2.1%; positive/praise markers appear in 12.6% and apology/self-correction markers in 1.1%.

Playfulness is high and conflict intensity is low. Laughter/joke markers occur in 6.3% of messages, explicit adversarial markers in 0.0%, frustration markers in 1.1%, and all-caps emphasis in 0.0%. Humor is a major social tool here and generally outweighs adversarial language.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include acc, gracias, hm, washed, ah hm, look think. Recurring clean message forms include “hm” (4×), “ah ok” (2×), “ah” (2×), “gracias” (2×), “like you form teams?” (1×). The most frequent immediately adjacent chatters are esta (27), york (18), jose (15), mavis (15); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair, social energy and humor, low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by playfulness and affiliative / supportive, while competitive intensity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
30
Affiliative
75
Team-directive
64
Competitive
18
Question/meta
64
Conflict intensity
21
Playfulness
79
Brevity
68

Raw message-rate indicators
Humor markers 6.3% • Positive/praise 12.6% • Apology/repair 1.1% • Coordination 3.2% • Questions 10.5% • Meta/rules 4.2% • Frustration 1.1% • Adversarial 0.0% • Profanity 1.1%

#94 — _<AI>{T}

95 messages • 95 nonblank • 6 replays • 2025-05-19 to 2026-02-20 • Low confidence
Questioning/Meta Analyst
Aliases observed: 1

In this dataset, _{T} presents primarily as a questioning/meta analyst. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 95 chat messages across 6 replays, giving low confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 8.5 words, and 10.5% are two words or fewer. Question/clarification language appears in 24.2% of nonblank messages, while game/server/meta language appears in 11.6%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is high on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 9.5% of messages and direct imperative openings in 1.1%; positive/praise markers appear in 1.1% and apology/self-correction markers in 0.0%.

Playfulness is above average and conflict intensity is mid-range. Laughter/joke markers occur in 10.5% of messages, explicit adversarial markers in 0.0%, frustration markers in 6.3%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include tourney coming, jeez, tourney, updates, ppl, apparently. Recurring clean message forms include “im guessing 6v6 is no longer around?” (1×), “as a whale, i hate 4v4” (1×), “but yeah theres like 3 ppl still playing t...” (1×), “i started playing in high school and im 35...” (1×), “tell that to my back and kne” (1×). The most frequent immediately adjacent chatters are xx2 (57), esta (34), ken (11), blarg (10); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling, active questioning and system/meta engagement. The main interaction risk is that directive calls may land as commanding rather than collaborative. Overall, the profile is driven most strongly by questioning / meta and team-directive, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
64
Affiliative
37
Team-directive
80
Competitive
38
Question/meta
84
Conflict intensity
53
Playfulness
66
Brevity
0

Raw message-rate indicators
Humor markers 10.5% • Positive/praise 1.1% • Apology/repair 0.0% • Coordination 9.5% • Questions 24.2% • Meta/rules 11.6% • Frustration 6.3% • Adversarial 0.0% • Profanity 4.2%

#95 — _The Red Baron

91 messages • 91 nonblank • 46 replays • 2025-03-02 to 2026-02-20 • Low confidence
Conversational Problem-Solver
Aliases observed: 1

In this dataset, _The Red Baron presents primarily as a conversational problem-solver. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 91 chat messages across 46 replays, giving low confidence in recurring chat-style conclusions.

Communication is mid-range in brevity relative to the top-100 cohort: messages average 2.6 words, and 61.5% are two words or fewer. Question/clarification language appears in 17.6% of nonblank messages, while game/server/meta language appears in 13.2%. Lexical variety is mid-range for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and above average on affiliative repair/support. Coordination vocabulary appears in 2.2% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 12.1% and apology/self-correction markers in 4.4%.

Playfulness is below average and conflict intensity is high. Laughter/joke markers occur in 1.1% of messages, explicit adversarial markers in 5.5%, frustration markers in 5.5%, and all-caps emphasis in 1.1%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include played ages, better ping, ages, havent played, lezz, laggg. Recurring clean message forms include “n1” (2×), “bb” (2×), “does it always take so long?” (1×), “havent played in ages” (1×), “still this stupid randa rule?” (1×). The most frequent immediately adjacent chatters are esta (24), york (21), jose (12), rusty (9); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are a recognizable and consistent communication style. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by conflict intensity and questioning / meta, while team-directive is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
39
Affiliative
66
Team-directive
15
Competitive
57
Question/meta
68
Conflict intensity
81
Playfulness
28
Brevity
59

Raw message-rate indicators
Humor markers 1.1% • Positive/praise 12.1% • Apology/repair 4.4% • Coordination 2.2% • Questions 17.6% • Meta/rules 13.2% • Frustration 5.5% • Adversarial 5.5% • Profanity 3.3%

#96 — _mlg

90 messages • 90 nonblank • 29 replays • 2025-11-05 to 2026-01-27 • Low confidence
Questioning/Meta Analyst
Aliases observed: 2

In this dataset, _mlg presents primarily as a questioning/meta analyst. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 90 chat messages across 29 replays, giving low confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 5.5 words, and 24.4% are two words or fewer. Question/clarification language appears in 26.7% of nonblank messages, while game/server/meta language appears in 10.0%. Lexical variety is very high for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is below average on tactical/directive signaling and below average on affiliative repair/support. Coordination vocabulary appears in 4.4% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 4.4% and apology/self-correction markers in 0.0%.

Playfulness is mid-range and conflict intensity is below average. Laughter/joke markers occur in 1.1% of messages, explicit adversarial markers in 1.1%, frustration markers in 0.0%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include tror, gillar, bodies, ar, aswell, core. Recurring clean message forms include “remote mine guss” (2×), “johs” (2×), “is cleffffffffffff a bot?” (1×), “i'm” (1×), “can anyone help in coop” (1×). The most frequent immediately adjacent chatters are york (49), esta (9), guss (8), poison (7); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are active questioning and system/meta engagement, low-conflict presentation. The main interaction risk is that meta discussion can pull attention away from immediate play. Overall, the profile is driven most strongly by questioning / meta and playfulness, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
31
Affiliative
32
Team-directive
33
Competitive
35
Question/meta
96
Conflict intensity
28
Playfulness
54
Brevity
2

Raw message-rate indicators
Humor markers 1.1% • Positive/praise 4.4% • Apology/repair 0.0% • Coordination 4.4% • Questions 26.7% • Meta/rules 10.0% • Frustration 0.0% • Adversarial 1.1% • Profanity 0.0%

#97 — falc

88 messages • 88 nonblank • 76 replays • 2025-03-29 to 2026-01-31 • Low confidence
Supportive Social TeammateMinimalist Signaler
Aliases observed: 1

In this dataset, falc presents primarily as a supportive social teammate with a secondary minimalist signaler pattern. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 88 chat messages across 76 replays, giving low confidence in recurring chat-style conclusions.

Communication is very high in brevity relative to the top-100 cohort: messages average 1.0 words, and 100.0% are two words or fewer. Question/clarification language appears in 2.3% of nonblank messages, while game/server/meta language appears in 0.0%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and high on affiliative repair/support. Coordination vocabulary appears in 0.0% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 6.8% and apology/self-correction markers in 45.5%.

Playfulness is low and conflict intensity is low. Laughter/joke markers occur in 0.0% of messages, explicit adversarial markers in 0.0%, frustration markers in 0.0%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include ggs mb, mb mb, mb ggs, mb, mb gj, ggs. Recurring clean message forms include “mb” (37×), “ggs” (12×), “gj” (2×), “vn” (2×), “nao” (1×). The most frequent immediately adjacent chatters are jose (15), jaxx (12), johs (10), york (10); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair, low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while playfulness is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
6
Affiliative
82
Team-directive
4
Competitive
5
Question/meta
2
Conflict intensity
9
Playfulness
2
Brevity
100

Raw message-rate indicators
Humor markers 0.0% • Positive/praise 6.8% • Apology/repair 45.5% • Coordination 0.0% • Questions 2.3% • Meta/rules 0.0% • Frustration 0.0% • Adversarial 0.0% • Profanity 0.0%

#98 — oldie

88 messages • 88 nonblank • 63 replays • 2025-07-16 to 2026-02-19 • Low confidence
Directive Tactician
Aliases observed: 1

In this dataset, oldie presents primarily as a directive tactician. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 88 chat messages across 63 replays, giving low confidence in recurring chat-style conclusions.

Communication is low in brevity relative to the top-100 cohort: messages average 5.1 words, and 22.7% are two words or fewer. Question/clarification language appears in 2.3% of nonblank messages, while game/server/meta language appears in 17.0%. Lexical variety is above average for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is very high on tactical/directive signaling and low on affiliative repair/support. Coordination vocabulary appears in 21.6% of messages and direct imperative openings in 2.3%; positive/praise markers appear in 2.3% and apology/self-correction markers in 1.1%.

Playfulness is below average and conflict intensity is above average. Laughter/joke markers occur in 1.1% of messages, explicit adversarial markers in 10.2%, frustration markers in 6.8%, and all-caps emphasis in 0.0%. The chat style is comparatively hard-edged, with frustration or adversarial wording carrying more of the emotional signal than humor.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include pew, pew pew, trash, play tbd, play cause, ask question. Recurring clean message forms include “ha” (2×), “ban pew pew” (2×), “luck” (1×), “i just want to kill” (1×), “i do what i want” (1×). The most frequent immediately adjacent chatters are york (26), esta (14), poison (10), jaxx (9); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are clear tactical signaling. The main interaction risk is that tone can become abrasive under pressure. Overall, the profile is driven most strongly by team-directive and conflict intensity, while brevity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
30
Affiliative
22
Team-directive
98
Competitive
68
Question/meta
65
Conflict intensity
73
Playfulness
40
Brevity
4

Raw message-rate indicators
Humor markers 1.1% • Positive/praise 2.3% • Apology/repair 1.1% • Coordination 21.6% • Questions 2.3% • Meta/rules 17.0% • Frustration 6.8% • Adversarial 10.2% • Profanity 3.4%

#99 — _\+/

82 messages • 82 nonblank • 38 replays • 2025-05-22 to 2026-05-22 • Low confidence
Balanced/Transactional Regular
Aliases observed: 1

In this dataset, _\+/ presents primarily as a balanced/transactional regular. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 82 chat messages across 38 replays, giving low confidence in recurring chat-style conclusions.

Communication is above average in brevity relative to the top-100 cohort: messages average 2.7 words, and 72.0% are two words or fewer. Question/clarification language appears in 3.7% of nonblank messages, while game/server/meta language appears in 7.3%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is low on tactical/directive signaling and mid-range on affiliative repair/support. Coordination vocabulary appears in 1.2% of messages and direct imperative openings in 0.0%; positive/praise markers appear in 17.1% and apology/self-correction markers in 0.0%.

Playfulness is below average and conflict intensity is low. Laughter/joke markers occur in 4.9% of messages, explicit adversarial markers in 0.0%, frustration markers in 0.0%, and all-caps emphasis in 0.0%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include ortho, vn ns, win nt, vns vn, vns, nt vn. Recurring clean message forms include “nt” (9×), “vn” (5×), “ns” (5×), “vns” (5×), “wow vns” (1×). The most frequent immediately adjacent chatters are york (21), jose (18), jaxx (11), buffalo (8); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are low-conflict presentation. The main interaction risk is that no single friction pattern dominates the text. Overall, the profile is driven most strongly by brevity and expressiveness, while conflict intensity is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
55
Affiliative
43
Team-directive
10
Competitive
37
Question/meta
40
Conflict intensity
9
Playfulness
36
Brevity
66

Raw message-rate indicators
Humor markers 4.9% • Positive/praise 17.1% • Apology/repair 0.0% • Coordination 1.2% • Questions 3.7% • Meta/rules 7.3% • Frustration 0.0% • Adversarial 0.0% • Profanity 0.0%

#100 — phlexxo

81 messages • 81 nonblank • 61 replays • 2025-02-23 to 2026-03-27 • Low confidence
Very Terse Communicator
Aliases observed: 25

In this dataset, phlexxo presents primarily as a very terse communicator. This is an in-game communication profile, not a clinical or offline personality diagnosis. The evidence base is 81 chat messages across 61 replays, giving low confidence in recurring chat-style conclusions.

Communication is high in brevity relative to the top-100 cohort: messages average 1.6 words, and 82.7% are two words or fewer. Question/clarification language appears in 3.7% of nonblank messages, while game/server/meta language appears in 1.2%. Lexical variety is low for this group, which helps distinguish repetitive signaling from more varied conversation.

Team-facing behavior is mid-range on tactical/directive signaling and high on affiliative repair/support. Coordination vocabulary appears in 3.7% of messages and direct imperative openings in 1.2%; positive/praise markers appear in 21.0% and apology/self-correction markers in 4.9%.

Playfulness is mid-range and conflict intensity is low. Laughter/joke markers occur in 9.9% of messages, explicit adversarial markers in 0.0%, frustration markers in 0.0%, and all-caps emphasis in 1.2%. The emotional presentation is comparatively restrained or mixed rather than dominated by either humor or confrontation.

The sample is too small for strong longitudinal conclusions; a few sessions can materially shift the percentages.

Evidence signature. Distinctive safe vocabulary/phrases include hio, havent heard, pf, weirdest, pass pls, yay. Recurring clean message forms include “huhu” (7×), “7y” (3×), “sure” (3×), “yay” (2×), “all good” (2×). The most frequent immediately adjacent chatters are johs (27), york (25), esta (8), twig (6); this is a conversation-neighborhood signal, not proof of friendship or direct replies.

Integrated interpretation. Best-supported strengths are teammate reinforcement and repair, low-conflict presentation. The main interaction risk is that extreme brevity can make intent ambiguous. Overall, the profile is driven most strongly by brevity and affiliative / supportive, while questioning / meta is comparatively less prominent.

Relative chat-style percentiles
Expressiveness
58
Affiliative
76
Team-directive
60
Competitive
26
Question/meta
15
Conflict intensity
21
Playfulness
52
Brevity
86

Raw message-rate indicators
Humor markers 9.9% • Positive/praise 21.0% • Apology/repair 4.9% • Coordination 3.7% • Questions 3.7% • Meta/rules 1.2% • Frustration 0.0% • Adversarial 0.0% • Profanity 0.0%

Interpretive cautions

Chat is situational. Game pressure, running jokes, team composition, language background, and server culture can strongly alter wording. High “conflict intensity” can represent joking among regulars; low “positive language” can simply reflect terse tactical communication. The analysis is most reliable for players with thousands of messages and progressively less reliable near the bottom of the top-100 list.

Potentially sensitive or offensive recurring terms were intentionally filtered from the displayed vocabulary examples, although those messages still contributed to broad surface-level linguistic counts where appropriate. No inference of medical, psychiatric, political, religious, sexual, racial/ethnic, or other protected personal characteristics is made.